If I click the […] button for “Base Path” I can’t just choose a folder I have to enter in a filename. When I enter a filename it changes the “Preview” path output.
Is there also a way to edit the “preview” path structure to create our own output structure like…
+1 for a better export dialog, as close as possible to the Max one, which is mighty.
While it’s trivial to implement, and we could do this on our side, is there any plan to release an xMesh toolbox, to mass load xMeshes from a root folder, reassign materials to corresponding shading groups, mass redirect xMeshes to a different root (ie. version up) and so on and so forth?
Just curious, so i don’t think it’s worth a separate post