Hello everybody,
I have experienced very long processing times with Krakatoa while rendering to particle sequences, while haveing a PFlow Scene with a Vortex integrated within (simple) events.
Is it normal? Is there any efficient workaround for that?
Thank you very much!
Greets
Emil
Is it slow if you render out normal geometry particles with the scanline renderer?
- Chad
well, it is slow when creating cache or a preview in max…
Greets
Emil