PFlow, Vortex and Krakatoa

Hello everybody,



I have experienced very long processing times with Krakatoa while rendering to particle sequences, while haveing a PFlow Scene with a Vortex integrated within (simple) events.



Is it normal? Is there any efficient workaround for that?



Thank you very much!



Greets

Emil

Is it slow if you render out normal geometry particles with the scanline renderer?


  • Chad

well, it is slow when creating cache or a preview in max…



Greets

Emil