Phoenix FD to *.prt

Hello all,

I’m new here and i’m waiting for my licence but …so , i need you help.

When i’m trying to save particles form Phoenix FD 2 to *.prt file it’s not working.
All the frames of the animation are the one my cursor on the timeline is.
For example, with a 200 frames animation , if my cursor is on frame 50 , all the PRT file of the 200 frames are the same . The Solution of the frames 50.

I can make it work fine with Particle flow but not with Phoenix FD2 .
What i do wrong ?

Thanks you :wink:

Its possible you’ve run into a bug that was present in Krakatoa 2.0.1 that caused Phoenix FD to appear to have no particles when rendering a sequence, but it would look fine when rendering a single frame at a time. Please try installing the updated build which can be found on this page: http://www.thinkboxsoftware.com/krakatoa-downloads/builds-beta/

Hello Darcy,

thanks you for your time, i will try the beta and let you know

It’s not work with he 2.0.2.46508 beta too .
All the PRT of the sequence are the sames. Only 1 frames state of the animation .

Yes, in 2.0.2.46508 still not working…

Would you be able to post a scene file that shows me the problem? I must be doing something differently. You can also send it to darcy AT thinkboxsoftware DOT com.

It is realy simple, try to do some liquid simulation with phoenix and turn on the foam generation. When you want to save it with krakatoa, every time the whole sequence has only one frame on which you have time slider currently

Tried using the PhoenixFD Birth in PF with Spray particles, but Krakatoa won’t load. Is the beta still available? Can’t find it on the link.

I was able to load Krakatoa first and then merge the PhoenixFD+PF file. Seems to track animation with v2.0.2.46508.

what are the advantages of this work flow versus direct load?

Nevermind. How do you edit posts? I can’t post a reply with Explorer 64 bit.

In the top right corner of the post there should be an edit button, like this:
editbutton.png

I assume you are asking why we would load the Phoenix particles directly instead of using a PRT Phoenix object that points at what you want to load? Or perhaps you were asking why we don’t create particles using the Phoenix voxel field. The gist of it is that the Phoenix support was added quickly shortly before release so it wasn’t able to be fully fleshed out like the support we added for FumeFX ages ago. We have a TODO list entry for making it better.

If you want to save phoenix particles, setup krakatoa to save particles, specity path and run this script:

prt_from = 0 //your first frame
prt_to = 100 //your last frame

for i = 0 to (prt_to - prt_from) do
(
sliderTime = prt_from + i
render()
)

it worked for me

Thanks much