Hello!
We have created a fluid simulation with PhoenixFD and there are drag particles following the liquid. Now we would like to export these particles as PRT to be manipulated with ParticleFlow. But there is an error when the loaded PRT sequence is selected to the ParticleFlow as Krakatoa Birth and update nodes. It says that in cannot convert “uint64 to type int32”
We also tried to save the same PhoenixFD particles from Krakatoa as PRT and it works fine to the point of rendering. We have only maybe less than 10% from the original particles left in the rendered image. In the viewport the PRT loader shows all the particles so something goes wrong after PFlow.
In the fluid sim we have less than 200.000 particles and after PFlow it goes down to 7000 but not to even percentage.
Any thoughts?
*edit.
Just found out that the particle count in frame 1 is the same amount that we have on entire simulation. So Krakatoa Birth is not generating particles after the first frame. In our simulation the full count of particles is achieved after frame 37.