howdy y’all, seems like a nice forum
1.why I chose deadline: my scene has random frames that won’t render, and the ability of deadline to make 1 task=1 frame makes it easy to skip them automatically
2. my problem: while testing on a simple scene allowed me to skip frames that took more than a certain time to render, rendering my actual 3d animation (even without any “tweaked” setting), just rendering it normally, didn’t work. At best I’m able to render a single frame, then deadline goes into having 3ds max open in the background (I could clearly see it wasn’t rendering anything), and it was constantly doing some preparations for hours on end. Scene renders fine in backburner and without net render (except for the random frames that won’t render). Please help.
my info:
rig: q6600 2.4Ghz + 4 gigs of ram
scene: size: 300mb, uses vray.
Hi Yuriy,
Are they any error messages you can send us that would explain why your
render isn’t working? To view errors for a job, you can right-click on
your job in the Monitor and select Job Reports -> View Error Reports. If
you’re unsure what the errors mean, feel free to post an error report
(just copy and paste the contents into your post), and we’ll take a look.
Cheers,
ok I’ve attached the log. It didn’t even render the first frame.
In this case, it looks like max is crashing (could be memory related,
but can’t say for sure). Deadline communicates with max over a socket
connection, and the error message “simple_socket: send called while not
connected” is an indication that max crashed, thus closing the socket
connection.
When generic errors like these occur, we often ask people to go through
the other error messages for the job to see if there is one with a
different/better error message. Can you let the job accumulate 5 errors,
then go through them to see if any of them have a different error
message? Maybe even post all 5.
Do you run into problems like this even with simple scenes?
Cheers,