Is there a way to get a shadow pass of the shadows cast by PRT objects on other prt loaders? I have a few PRT objects in a scene that make up a character. I would like to render the PRT’S separately but then reduce the render the particle count and render them all together just to get a shadow pass. Is this possible or a good idea?
I’m not entirely clear on what you consider a shadow pass to be. If you want a render from the perspective of the lights that records a depthmap and attenuation samples you can try the Krakatoa Shadows generator in the light’s shadow type list. It will let you specify a location to save the shadow information at render time. You can read about that here: thinkboxsoftware.com/krak-shadows-generator/
If you want some sort of render element that produces an image that somehow indicates shadow information, Krakatoa doesn’t have any built in.
I wanted to be able to extract the shadows that are being cast by the prt loaders onto each other so like a render element. I guess that answers my question. I wanted to do this
but I think its betters to just render them together and render out mattes to do the adjustments.