PRT Source updating?

If a PRT Source references a PRT Loader, is it supposed to get the full modifier stack result, like a “PRT Mesher”?

  • Chad

I guess so. I was only really using the PRTLoader as a target for the PRTSource for debugging purposes. I had intended for it to be used solely for writing extension objects.

Ok. Didn’t know if it was a bug or by design. In my scene, it only pulls in the base object, not the result of any modifers on the PRT Loader.