It does not appear possible to enable render elements with Krakatoa. Might this be useful? Zdepth seems reasonable… and maybe Lighting, Shadow, Diffuse, and Spec.
Maybe there are reasons to not have these? Unneeded or other methods that preclude them?
thanks
Yeah, render elements don’t work currently. We’d like to put them in a future version, once we’ve generalized particle channels so that memory usage can grow with the features chosen.
One major drawback to doing them all at once is that each render element would add additional per-particle memory overhead, for example, so doing all the ones you listed at once would add about 26 bytes per particle, which means 10 million particles would require 260MB more RAM than they currently do, as an example. It also requires additional image buffer storage, but that’s a fixed cost which doesn’t grow with higher particle counts.
Cheers,
Mark
understandable, thanks, Mark