Render Local not working

Hello

We are currently deadline 7.1.2.1 and I can’t seem to make the “render local” option work with maya
We push jobs with inhouse scripts, I’ve made sure all ouput informations are provided as they should,
but the option only work when an Output File Prefix is provided
Alas the file prefix is something we don’t want since we include layer info in the file name so this info is layer dependent

What more information can I provide to help solving this ?

Thanks

Hello,

Can you provide a job report or two that we can look at from when it is failing? We’d love to see if we can figure out the cause. You can see how to access and save those reports at docs.thinkboxsoftware.com/produc … nd-history

Attached an anonymized render log

You can see that it tries to push pictures from local to network right at the end but it does not do anything because everything has already been rendered on network instead
renderlog.txt (4.76 MB)

I see that, and it is odd for that to happen if the local rendering is being set, which the log shows it is. Is upgrading to 7.2.0.18 an option? I will need to have someone review the plugin to see if we can find out why it’s not happening. A basic test scene that replicates this would be helpful as well.

Hey,

So as far as I can tell from the log it should be working. Would you be able to send us a simple job that you can reproduce this with, it can be as simple as a cube.

I just want to be able to see what kind of settings are being used, since all that should be required for local rendering is having the OutputFilePath set, the output file prefix is not required.

Thanks,
Grant

If it can help to start with :

Job Info Parameters

Name=project_ep144_sh166_lit_001|102-145,147-190 UserName=user Comment=FILL_GAPS_RENDER Frames=102-145,147-190 Group=24gb Pool=_project SecondaryPool=3d JobDependency0=5652e5861381491770a63f78 LimitGroups=_windows,maya Blacklist= ScheduledStartDateTime=date MachineName=machine.gent.grid-vfx.com Plugin=MayaBatch OutputDirectory0=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Char_BTY OutputDirectory1=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Char_OCC OutputDirectory2=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Char_ZDE_Ext OutputDirectory3=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Set_BTY_Ext OutputDirectory4=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Set_MVE_Ext OutputDirectory5=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Set_NOR_Ext OutputDirectory6=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Set_OCC_Ext OutputDirectory7=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Set_SHW_Ext OutputDirectory8=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Set_SKY OutputDirectory9=P:\project\episodes\ep144\shots\sh166\lit\work\images\pass\Set_ZDE_Ext OutputFilename0=Char_BTY_####.exr OutputFilename1=Char_OCC_####.exr OutputFilename2=Char_ZDE_Ext_####.exr OutputFilename3=Set_BTY_Ext_####.exr OutputFilename4=Set_MVE_Ext_####.exr OutputFilename5=Set_NOR_Ext_####.exr OutputFilename6=Set_OCC_Ext_####.exr OutputFilename7=Set_SHW_Ext_####.exr OutputFilename8=Set_SKY_####.exr OutputFilename9=Set_ZDE_Ext_####.exr EnvironmentKeyValue0=PYTHONIOENCODING=UTF-8 EnvironmentKeyValue1=MAYAPY_PATH=C:\Program Files\Autodesk\Maya2013\bin\mayapy.exe EnvironmentKeyValue2=MAYA_PLUG_IN_PATH=P:\project\bin\plugins\maya;P:\project\bin\plugins\maya\PoseDeformer\Windows\2013-x64;P:\project\bin\plugins\maya\AnimSchoolPickerPC\2013_64bit;P:\project\bin\plugins\maya\maya_modules\crate\Module\plug-ins EnvironmentKeyValue3=MAYA_SHELF_PATH=P:\project\bin\python\pipeline\mayaLib\shelves EnvironmentKeyValue4=PYTHONPATH=P:\project\bin\python;P:\project\bin\python\site_extend;P:\project\conf\install\core\python EnvironmentKeyValue5=MAYA_SCRIPT_PATH=P:\project\bin\plugins\maya\PoseDeformer\MEL;P:\project\bin\python\pipeline\mayaLib\scripts;P:\project\bin\plugins\maya\maya_modules\crate\Module\scripts EnvironmentKeyValue6=PROD_SERVER=P:\project EnvironmentKeyValue7=MAYA_PATH=C:\Program Files\Autodesk\Maya2013\bin\maya.exe EnvironmentKeyValue8=PROD_NAME=project

Plugin Info Parameters

Renderer=MentalRay
UsingRenderLayers=0
RenderLayer=
LocalRendering=True
StrictErrorChecking=True
MaxProcessors=0
AutoMemoryLimit=0
MemoryLimit=64000
Version=2013
FrameNumberOffset=0
Build=None
ProjectPath=P:\project\episodes\ep144\shots\sh166\lit\work\maya
ImageWidth=1280
ImageHeight=720
AspectRatio=1.77777777778
OutputFilePath=P:/project/episodes/ep144/shots/sh166/lit/work/images\pass
OutputFilePrefix=
SceneFile=P:/project/episodes/ep144/shots/sh166/lit/work/maya/project_ep144_sh166_lit_001.ma
IgnoreError211=False
Arguments=
StartupScript=
CommandLineOptions=0
UseOnlyCommandLineOptions=0

I’ve just figured out that it may be the UsingRenderLayers=0 that does not help ?!