We are currently deadline 7.1.2.1 and I can’t seem to make the “render local” option work with maya
We push jobs with inhouse scripts, I’ve made sure all ouput informations are provided as they should,
but the option only work when an Output File Prefix is provided
Alas the file prefix is something we don’t want since we include layer info in the file name so this info is layer dependent
What more information can I provide to help solving this ?
Can you provide a job report or two that we can look at from when it is failing? We’d love to see if we can figure out the cause. You can see how to access and save those reports at docs.thinkboxsoftware.com/produc … nd-history
You can see that it tries to push pictures from local to network right at the end but it does not do anything because everything has already been rendered on network instead renderlog.txt (4.76 MB)
I see that, and it is odd for that to happen if the local rendering is being set, which the log shows it is. Is upgrading to 7.2.0.18 an option? I will need to have someone review the plugin to see if we can find out why it’s not happening. A basic test scene that replicates this would be helpful as well.
So as far as I can tell from the log it should be working. Would you be able to send us a simple job that you can reproduce this with, it can be as simple as a cube.
I just want to be able to see what kind of settings are being used, since all that should be required for local rendering is having the OutputFilePath set, the output file prefix is not required.