Suddenly parts of our Render Progress Updates and Status Updates stopped working…
All messages are there in the log files, but the Deadline Monitor is not displaying them.
Or just a few of them, this all worked until a few days ago.
Question is if it is in the logs under STDOUT then it should also update the monitor correct ? Or can it be in the stdout and then not work from time to time ?
How can I debug this best ?
As it is long rendering tasks, the progress is vital also the status messages, I just wonder what it might be… it is specific to a custom plugin, but we have not changed it for almost a year.
Also the executable (unreal engine 5.3.2) did not change…
Has anybody seen similiar behaviour or has any tips that would be very welcome…
thanks
Just to clarify we have one
AddStdOutCallbackHandler for Status Messages and one for render progress… it is all simple stuff…
and it used to work flawlessly, I recently added a deadline Monitor on one Mac which is a newer version than ours… we are on 10.3.1.3 and the monitor was the latest 10.3.x…
Could that interfere with one plugin ? And as written above parts of the status messages are set…
but not all of them…
So almost 1 day of debugging… it was numpy, I added numpy to our rez resolve for unreal engine, once I removed that, it all went back to normal, so numpy 1.26.4 with unreal 5.3.2 gave me a headache for a day…
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