been trying to do so for quite a while, but i didnt succeed so far. no matter what, the amount of foam particles realflow generates is always too small. i even set it high enough for realflow to tell me particles may become unstable, but still not enough to get a decent rendering.
perhaps, and most likely, i dont know a good workflow for this task.
so please, share your thoughts!
also, what i found to be more efficient, is rendering the actual fluid particles with krakatoa color by vorticity, make the vortice areas white, and the rest black, so it will look like foam. is it possible to render the black areas as alpha, instead of just black? would be easier for me to composite later.
thanks in advance!