Rendering to vrscenes with deadline results in issues/errors

This is for Maya BTW :

Howdy!

I have a scene (called foo.ma)
I have deadline convert to vrscene as a job and then render dependent jobs from that.
VRay appends the layer name to the scene file (foo_myLayer.vrscene) and Deadline does not look for that.
Ideally we get a checklist in the submitter that allows us to render layers (and give us frame range overrides per layer) and have deadline spit out the vrscenes, then be able to render from those. As it is right now, if there is a render layer in the scene, the conversion to vrscene and dependent job fails.

Rob

Hey Rob,

Can you post a simple scene with a few layers that reproduces the problem? We’ll definitely look into it.

Thanks!

  • Ryan

Here is an ma file with multiple layers setup for vray. renders are fast and export should be pretty snappy too.

I am pretty sure I am going to write my own submitter for this so that choices are removed from artist hands and i can make a consistent output.
However I want to get you this so that the basic functionality is there.

rob
deadlineTester_v001.rar (13.2 KB)

Thanks! We’ll start testing and figure out what we can do.

Cheers,

  • Ryan

Attached is a script that should fix this problem. To install, go to \your\repository\submission\Maya and make a backup copy of SubmitMayaToDeadline.mel. Then unzip the attached file to the same folder. Restart Maya (so it reloads the script), and then submit the job again. You should now see a dependent job for each layer, and the vrimg paths should be correct.

Let us know if this works as expected.

Thanks!

Yeah that does it! Thanks!!