Hi,
I have a strange problem while rendering a Maya scene file. After submitting the scene…when I open the output folder,the frames have been rendered,but Deadlines requeues the frames automatically and rendering begins from scratch… I have been having this problem since last week…I am using Deadline 3.0…bel;ow is a log report of a single frame …pls help…
0: Task timeout is disabled.
0: Loaded job: MOT_101_004_001_AOC (007_050_999_1e5ce16c)
0: INFO: StartJob: initializing script plugin MayaCmd
0: INFO: Handling stdout that matches regex “FLEXlm error: ."
0: INFO: Handling stdout that matches regex "Usage: Render .”
0: INFO: Handling stdout that matches regex “Finished Rendering..([0-9]+).[^.]+"
0: INFO: Handling stdout that matches regex “.Finished Rendering.”
0: INFO: Handling stdout that matches regex “Constructing shading groups|Rendering current frame”
0: INFO: Handling stdout that matches regex “.Error: .|.Warning: .”
0: INFO: Handling stdout that matches regex “[PROGRESS] ([0-9]+) percent”
0: INFO: Handling stdout that matches regex “progr: +([0-9]+.[0-9]+)% +rendered”
0: INFO: Handling stdout that matches regex “progr: +([0-9]+.[0-9]+)% +computing final gather points”
0: INFO: Handling stdout that matches regex “progr: +rendering finished”
0: INFO: Handling stdout that matches regex "[PROGRESS] Completed frame”
0: INFO: Handling stdout that matches regex “.[PROGRESS] TURTLE rendering frame 100.00.”
0: INFO: Handling stdout that matches regex “.Render complete.”
0: INFO: Handling stdout that matches regex “[PROGRESS] Percentage of rendering done: (.)"
0: INFO: Handling stdout that matches regex ".[PROGRESS] TURTLE rendering frame ([0-9]+.[0-9]+).*”
0: INFO: Handling stdout that matches regex “.*RIMG : +([0-9]+)%”
0: INFO: Ignoring popup windows with titles matching regex “.entry point.”
0: INFO: Ignoring popup windows with titles matching regex “.Entry Point.”
0: INFO: About: Maya Cmd Plugin for Deadline
0: Plugin rendering frame(s): 4
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: “C:\Program Files\Autodesk\Maya2008\bin\Render.exe”
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2008.0
0: INFO: Rendering all layers - using the renderer(s) set in the Maya render settings.
0: INFO: Render Argument: " -r file -s 4 -e 4 -b 1 -rd “//san1/Render/MOT/images/2009-04-20/Mot_101_004_AOC_v002_occ_V002” -proj “//san1/Render/MOT” “C:\Documents and Settings\All Users\Application Data\Frantic Films\Deadline\slave\jobsData\Mot_101_004_AOC_v002.ma”"
0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2008\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: STDOUT:
0: STDOUT: Starting “C:\Program Files\Autodesk\Maya2008\bin\mayabatch.exe”
0: STDOUT: mental ray for Maya 9.0
0: STDOUT: mental ray: version 3.6.1.6, 17 Jul 2007, revision 21668
0: STDOUT: File read in 9 seconds.
0: STDOUT: Result: C:/Documents and Settings/All Users/Application Data/Frantic Films/Deadline/slave/jobsData/Mot_101_004_AOC_v002.ma
0: STDOUT: mental ray: got 8 satellite CPUs.
0: STDOUT: API 0.0 warn 302032: while defining light “TOP_spotLightShape1”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “TOP_spotLightShape2”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “TOP_spotLightShape3”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “TOP_spotLightShape4”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “TOP_spotLightShape5”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “TOP_spotLightShape6”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “RWall_spotLightShape3”: spot light has bad spread (cos of cone angle) -0.749076
0: STDOUT: API 0.0 warn 302032: while defining light “RWall_spotLightShape2”: spot light has bad spread (cos of cone angle) -0.749076
0: STDOUT: API 0.0 warn 302032: while defining light “RWall_spotLightShape1”: spot light has bad spread (cos of cone angle) -0.749076
0: STDOUT: API 0.0 warn 302032: while defining light “LWall_spotLightShape3”: spot light has bad spread (cos of cone angle) -0.749076
0: STDOUT: API 0.0 warn 302032: while defining light “LWall_spotLightShape2”: spot light has bad spread (cos of cone angle) -0.749076
0: STDOUT: API 0.0 warn 302032: while defining light “LWall_spotLightShape1”: spot light has bad spread (cos of cone angle) -0.749076
0: STDOUT: API 0.0 warn 302032: while defining light “BTTM_spotLightShape1”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “BTTM_spotLightShape2”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “BTTM_spotLightShape3”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “BTTM_spotLightShape4”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “BTTM_spotLightShape5”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302032: while defining light “BTTM_spotLightShape6”: spot light has bad spread (cos of cone angle) -0.160818
0: STDOUT: API 0.0 warn 302018: type conflict: “outColor” is type color, “maya_color_to_vector” returns type vector
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_11|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_11|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_12|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_12|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_13|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_13|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_14|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_14|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_15|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_15|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_16|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_16|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_17|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_17|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_18|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_18|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_19|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_19|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Window_20|Mirror|MirrorShape: empty UV set map1 detected, ignored” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Window_20|Mirror|MirrorShape: empty UV set map1 detected, ignored
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light TOP_spotLightShape6 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light TOP_spotLightShape5 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light TOP_spotLightShape4 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light TOP_spotLightShape3 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light TOP_spotLightShape2 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light TOP_spotLightShape1 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light RWall_spotLightShape3 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light RWall_spotLightShape2 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light RWall_spotLightShape1 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light LWall_spotLightShape3 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light LWall_spotLightShape2 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light LWall_spotLightShape1 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light BTTM_spotLightShape6 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light BTTM_spotLightShape5 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light BTTM_spotLightShape4 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light BTTM_spotLightShape3 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light BTTM_spotLightShape2 is too small
0: STDOUT: RC 0.2 error 081016: shadow map: spread of spot light BTTM_spotLightShape1 is too small
0: WARNING: Deadline is ignoring error “Error: Scene C:\Documents and Settings\All Users\Application Data\Frantic Films\Deadline\slave\jobsData\Mot_101_004_AOC_v002.ma failed to render.” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Error: Scene C:\Documents and Settings\All Users\Application Data\Frantic Films\Deadline\slave\jobsData\Mot_101_004_AOC_v002.ma failed to render.
0: STDOUT:
0: STDOUT: // Maya exited with status 210
0: INFO: Process exit code: 211