[RESOLVED] 3ds Max 2020 SMTD - Pack Textures

We have jobs being submitted from a remote location to networked server for rendering on a series of VMs. Deadline submits the Max file, but none of the textures, so of course the render slaves show all kinds of shading errors in the final image.

How can we send the max file AND all the textures so that the render slaves have access to those textures too?

Currently, our asset library is not setup on a shared network - there are multiple artists using assets local to their workstation only, and we need to be able to submit jobs to the remote server / VMs to get correct renders.

SMTD → Assets tab → Copy ALL External File References to Repository

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