A couple of projects ago I typo’d a selection set name when I went to hit enter, and included a \ as the last character in the selection set’s name. Since the slash is the last character, it comments out the quotation mark of the selection set name that is being stored somewhere, and therefore causes errors when working with matte object selection sets. Somehow I got around the issue at the time, possibly by creating a new scene and importing the objects, it was near deadline and I forget what I did as a workaround.
I’m on a new project now, completely different scene file, months down the road, and I’m back to use matte objects again. The ‘update named selection sets’ button errors when I press it, saying syntax error in a script and shows errored line as #(“setName”). I’m not quite sure how this is happening in my current scene, or how to fix it. I’m going to keep digging in the meantime, but help??
Edit: Okay I found my Defaults got saved with the line Matte:NamedSelectionSets=#(“setName”), so I bet that’s how it propagated from the old scene to the new one. Now I just need to figure out how to fix my current scene. Probably adding to the trouble of it, I’m using RPManager, which I’m sure is storing the bad krakatoa settings too. Still digging…
Edit #2: I was able to reset the named selection sets in my current scene with this code:
FranticParticles.SetProperty "Matte:NamedSelectionSets" "#(\"test\")"