Hi,
we try to render some rib via maya, and we have no error, but the render complete himself. Do you have an idea of what the problem would be ?
thks
Fred
[code]=======================================================
Log Message
0: Plugin will be reloaded because a new job has been loaded, or one of the job files has been modified
0: Loaded plugin: MayaCmd
0: Task timeout is disabled.
0: Loaded job: - COQ_010A_0015_lts_acVeloMaire_cutout.mb (00a_050_999_4356467b)
0: Successfully mapped R: to \FX-NAS-01\vfx\RENDER
0: Successfully mapped K: to \FX-NAS-01\vfx\Projets
0: INFO: StartJob: initializing script plugin MayaCmd
0: INFO: Any stdout that matches the regular expression “FLEXlm error: ." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.3DL ERROR .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "[\d+.?\d \d+.?\d* \d+.?\d*]” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Usage: Render ." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Finished Rendering..([0-9]+).[^.]+” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Finished Rendering.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Constructing shading groups|Rendering current frame” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Error: .|.Warning: .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +rendered” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +computing final gather points” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: writing image file .* (frame ([0-9]+))” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +rendering finished” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Completed frame*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.[PROGRESS] TURTLE rendering frame 100.00.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Render complete.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Percentage of rendering done: (.)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".[PROGRESS] TURTLE rendering frame ([0-9]+.[0-9]+)." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.RIMG : +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Building light cache” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Prepass ([0-9]+) of ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Rendering image*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+)%” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+) %” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+) % completed” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Updating frame at time ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Render complete” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “rfm Notice: Rendering .* at ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] ([0-9]+) percent” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+)%” will be handled as appropriate
0: INFO: Any popup windows with titles matching the regular expression “.entry point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Entry Point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history settings.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history note.” will be ignored
0: INFO: About: Maya Cmd Plugin for Deadline
0: Plugin rendering frame(s): 17
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: “C:\Program Files\Autodesk\Maya2012\bin\Render.exe”
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2012.0
0: INFO: Rendering with 3delight.
0: INFO: CheckPathMapping: Swapped “//fx-nas-01/vfx/RENDER/COQ/SHOTS/010A/0015/lts/scenes/COQ_010A_0015_lts_acVeloMaire_cutout.mb” with “//fx-nas-01/vfx/RENDER/COQ/SHOTS/010A/0015/lts/scenes/COQ_010A_0015_lts_acVeloMaire_cutout.mb”
0: INFO: Render Argument: -r 3delight -cpus 0 -s 17 -e 17 -inc 1 -proj “//fx-nas-01/vfx/Projets/COQ/SHOTS/010A/0015/lts” “\fx-nas-01\vfx\RENDER\COQ\SHOTS\010A\0015\lts\scenes\COQ_010A_0015_lts_acVeloMaire_cutout.mb”
0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2012\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: STDOUT: Starting “C:\Program Files\Autodesk\Maya2012\bin\mayabatch.exe”
0: STDOUT: mental ray for Maya 2012
0: STDOUT: mental ray for Maya: setup
0: STDOUT: mental ray for Maya: initialize
0: STDOUT: mental ray: version 3.9.1.36, Feb 2 2011, revision 138829
0: STDOUT: mental ray for Maya: using 1 license
0: STDOUT: mental ray for Maya: register extensions
0: STDOUT: // mental ray Node Factory: loaded
0: STDOUT: mental ray for Maya: successfully registered
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/AdskShaderSDKWrappers.mi
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/architectural.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/architectural.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/base.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/base.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/contour.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/contour.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/paint.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/paint.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/physics.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/physics.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/production.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/production.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/realflowMeltShaderMr.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/realflowMeltShaderMr.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/realflowVelocityShader.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/realflowVelocityShader.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/shaveMRShader.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/shaveMRShader.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/subsurface.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/subsurface.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/surfaceSampler.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/surfaceSampler.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: File read in 1 seconds.
0: STDOUT: Result: //fx-nas-01/vfx/RENDER/COQ/SHOTS/010A/0015/lts/scenes/COQ_010A_0015_lts_acVeloMaire_cutout.mb
0: STDOUT: Scene \fx-nas-01\vfx\RENDER\COQ\SHOTS\010A\0015\lts\scenes\COQ_010A_0015_lts_acVeloMaire_cutout.mb completed.
0: STDOUT: // 3Delight for Maya 6.0.14 loaded, using 3Delight 10.0.40 win64 (Apr 23 2012, e9cdb1) “Blade Runner”
0: INFO: Process exit code: 0
0: Render time for frame: 8.252 s
0: Total time for task: 9.588 s
=======================================================
Log Details
Log Date/Time = Jan 31/13 21:03:46
Frames = 17-17
Slave Machine = Poste-0495
Slave Version = v5.1.0.46114 R
Plugin Name = MayaCmd
[/code]