Rib Render via maya

Hi,

we try to render some rib via maya, and we have no error, but the render complete himself. Do you have an idea of what the problem would be ?

thks

Fred

[code]=======================================================
Log Message

0: Plugin will be reloaded because a new job has been loaded, or one of the job files has been modified
0: Loaded plugin: MayaCmd
0: Task timeout is disabled.
0: Loaded job: - COQ_010A_0015_lts_acVeloMaire_cutout.mb (00a_050_999_4356467b)
0: Successfully mapped R: to \FX-NAS-01\vfx\RENDER
0: Successfully mapped K: to \FX-NAS-01\vfx\Projets
0: INFO: StartJob: initializing script plugin MayaCmd
0: INFO: Any stdout that matches the regular expression “FLEXlm error: ." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.3DL ERROR .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "[\d+.?\d
\d+.?\d* \d+.?\d*]” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Usage: Render ." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Finished Rendering.
.([0-9]+).[^.]+” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Finished Rendering.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Constructing shading groups|Rendering current frame” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Error: .|.Warning: .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +rendered” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +computing final gather points” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: writing image file .* (frame ([0-9]+))” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +rendering finished” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Completed frame*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.[PROGRESS] TURTLE rendering frame 100.00.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Render complete.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Percentage of rendering done: (.)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".
[PROGRESS] TURTLE rendering frame ([0-9]+.[0-9]+)." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.RIMG : +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Building light cache
” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Prepass ([0-9]+) of ([0-9]+)
” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Rendering image*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+)%” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+) %” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+) % completed” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Updating frame at time ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Render complete” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “rfm Notice: Rendering .* at ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] ([0-9]+) percent” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+)%” will be handled as appropriate
0: INFO: Any popup windows with titles matching the regular expression “.entry point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Entry Point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history settings.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history note.” will be ignored
0: INFO: About: Maya Cmd Plugin for Deadline
0: Plugin rendering frame(s): 17
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: “C:\Program Files\Autodesk\Maya2012\bin\Render.exe”
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2012.0
0: INFO: Rendering with 3delight.
0: INFO: CheckPathMapping: Swapped “//fx-nas-01/vfx/RENDER/COQ/SHOTS/010A/0015/lts/scenes/COQ_010A_0015_lts_acVeloMaire_cutout.mb” with “//fx-nas-01/vfx/RENDER/COQ/SHOTS/010A/0015/lts/scenes/COQ_010A_0015_lts_acVeloMaire_cutout.mb”
0: INFO: Render Argument: -r 3delight -cpus 0 -s 17 -e 17 -inc 1 -proj “//fx-nas-01/vfx/Projets/COQ/SHOTS/010A/0015/lts” “\fx-nas-01\vfx\RENDER\COQ\SHOTS\010A\0015\lts\scenes\COQ_010A_0015_lts_acVeloMaire_cutout.mb”
0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2012\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: STDOUT: Starting “C:\Program Files\Autodesk\Maya2012\bin\mayabatch.exe”
0: STDOUT: mental ray for Maya 2012
0: STDOUT: mental ray for Maya: setup
0: STDOUT: mental ray for Maya: initialize
0: STDOUT: mental ray: version 3.9.1.36, Feb 2 2011, revision 138829
0: STDOUT: mental ray for Maya: using 1 license
0: STDOUT: mental ray for Maya: register extensions
0: STDOUT: // mental ray Node Factory: loaded
0: STDOUT: mental ray for Maya: successfully registered
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/AdskShaderSDKWrappers.mi
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/architectural.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/architectural.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/base.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/base.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/contour.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/contour.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/paint.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/paint.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/physics.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/physics.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/production.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/production.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/realflowMeltShaderMr.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/realflowMeltShaderMr.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/realflowVelocityShader.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/realflowVelocityShader.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/shaveMRShader.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/shaveMRShader.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/subsurface.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/subsurface.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/surfaceSampler.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/surfaceSampler.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: File read in 1 seconds.
0: STDOUT: Result: //fx-nas-01/vfx/RENDER/COQ/SHOTS/010A/0015/lts/scenes/COQ_010A_0015_lts_acVeloMaire_cutout.mb
0: STDOUT: Scene \fx-nas-01\vfx\RENDER\COQ\SHOTS\010A\0015\lts\scenes\COQ_010A_0015_lts_acVeloMaire_cutout.mb completed.
0: STDOUT: // 3Delight for Maya 6.0.14 loaded, using 3Delight 10.0.40 win64 (Apr 23 2012, e9cdb1) “Blade Runner”
0: INFO: Process exit code: 0
0: Render time for frame: 8.252 s
0: Total time for task: 9.588 s

=======================================================
Log Details

Log Date/Time = Jan 31/13 21:03:46
Frames = 17-17

Slave Machine = Poste-0495
Slave Version = v5.1.0.46114 R

Plugin Name = MayaCmd

[/code]

Hey Fred,

I’m not sure I understand the problem.

No errors are good, right? :slight_smile:

Just kidding. I’m sure I’m just missing something here. If you can explain in more detail what the problem is, that would be great!

Cheers,

  • Ryan

lol,

I know it sounds weird, but we want error !:stuck_out_tongue:

The job dosn’t render anyting, it’s says complete but no file are writtin. Also, i should have a lot more information about 3delight in the log and it ins’t there

Ah, thanks for clarifying that!

There isn’t anything that looks suspicious in the log. Maybe you could try running the command line on a render node to see if it’s a more general maya/3delight issue?

"C:\Program Files\Autodesk\Maya2012\bin\Render.exe" -r 3delight  -cpus 0  -s 17 -e 17 -inc 1 -proj "//fx-nas-01/vfx/Projets/COQ/SHOTS/010A/0015/lts"  "\\fx-nas-01\vfx\RENDER\COQ\SHOTS\010A\0015\lts\scenes\COQ_010A_0015_lts_acVeloMaire_cutout.mb"

Cheers,

  • Ryan

I run the command and it give’s me the exact same think as the deadline log. The cmd windows stays open for 1 minute and closed right away. Still no render.

If we send you the scene via your ticket system would that help ? And if i do, do you have some documentation on your “privacy” policies ?

Thanks

Fred

Hey Fred,

Since the problem happens without using Deadline, it’s probably best to talk to the 3delight guys to see if they have any ideas. You could send them your scene file, and the command line you’re running to reproduce the problem.

Cheers,

  • Ryan

Ho right thks a lot :slight_smile: !