Sand Storm

Hello,



This is my second test with Krakatoa 0.9.13 beta. I had concept for my demoreel and inspired from DD’s “Moto Pebl” ad. I used once again used 3 pflow system,with 100000 particles and 5000 rendering mulitplier.

Some Krakatoa settings :

Motion blur segements : 8

Density per particle : 1

Density Exponent : -1



Few things i would like know about lighting in krak, if i want to generate shadow on geometry, how can i do that?



Here is the link to video :

http://www.jhjariwala.com/dust_storm_med.mov


Nice job, as usual :o)



Regarding shadows, the current workflow is a bit convoluted and is described in the thread



Home Page » Boards » Krakatoa » Krakatoa Discussion » Shadow on Geometry?



(Links seem to break easily on this board, so I am not posting a direct link, but it is currently on the second page of the index).



We are discussing better shadow solutions for future versions of Krakatoa.



Cheers,



Borislav “Bobo” Petrov

Technical Director 3D VFX

Frantic Films Winnipeg

Glad u liked it :slight_smile: Here are the untouched images shows original krakatoa particles.

and i forgot to mention that rendering time was just 47 seconds per frame!! :slight_smile:
I have been going through previous threads on the forum. and i found so much details about krakatoa.Also i checked the first documentation. Good information there. :slight_smile:

sorry double post!