based on the example “Face To Vertex Selection Conversion” these two should work directly , but they need to be converted to float first. the found type is int32… not float32.
from the documentation: SelectionFromFaceUnion > An int32[1] value. SelectionFromFaceIntersect > A float32[1] value.
both seems to be int32, don’t know what’s wrong the example, the doc, or me…
I suspect that when the docs were written (around Beta 1), all three channels were float32[1].
I will see if we can make them all float32 again. Otherwise, we would have to instruct the user to add a ToFloat to the flow to be able to freely change between the 3 channels.
I suspect I will have to argue hard that the user experience is more important than internal code cleanliness in this case…
Either way, we will have to fix something, either the code or the docs.
Thanks for the report!
EDIT: I modified the docs to mention the ToFloat, but also logged a bug report to see if we can switch them all to float32 since they are meant as Vertex Selection.