Hey there,
we have 10 machines with identical hardware/software setup.
All running Deadline 5.2.0.47700 R
All using 3ds max 2012
for some reason when i send the same job to each of the nodes, 2 of them take 33m11s and th other 8 take 1 hour 13 mins!
No errors and no hanging during start up
I’ve attached the log of both the quick slave and the slow slave
log.rtf (640 KB)
STATS FOR FAST NODE:
Timings
Clock Running Time 00d 00h 33m 11s
Estimated Time Remaining 00d 00h 00m 00s
Total Task Time 00d 00h 33m 11s
Average Task Time 00d 00h 33m 11s
Total Task Startup Time 00d 00h 01m 41s
Average Task Startup Time 00d 00h 01m 41s
Total Task Render Time 00d 00h 31m 30s
Average Task Render Time 00d 00h 31m 30s
Average Frame Time 00d 00h 15m 45s
Total Normalized Task Render Time 00d 00h 31m 30s
Average Normalized Task Render Time 00d 00h 31m 30s
Average Normalized Frame Time 00d 00h 15m 45s
RAM and CPU Usage
Average RAM Usage 2.904 GB
Peak RAM Usage 3.147 GB
Average CPU Utilisation 85%
Peak CPU Usage 100%
STATS FOR SLOW NODE:
Timings
Clock Running Time 00d 01h 13m 35s
Estimated Time Remaining 00d 00h 00m 00s
Total Task Time 00d 01h 13m 34s
Average Task Time 00d 01h 13m 34s
Total Task Startup Time 00d 00h 00m 48s
Average Task Startup Time 00d 00h 00m 48s
Total Task Render Time 00d 01h 12m 45s
Average Task Render Time 00d 01h 12m 45s
Average Frame Time 00d 00h 36m 22s
Total Normalized Task Render Time 00d 01h 12m 45s
Average Normalized Task Render Time 00d 01h 12m 45s
Average Normalized Frame Time 00d 00h 36m 22s
RAM and CPU Usage
Average RAM Usage 2.874 GB
Peak RAM Usage 2.967 GB
Average CPU Utilisation 98%
Peak CPU Usage 100%
Have you tried running a local render on a fast node and a slow node to see what their render times are like? That should help confirm if it’s a Deadline-related problem or not.
Cheers,
Hey there,
i’ve Just realised the fast nodes have 24 threads whilst the slow ones only have 8.
Was there a update to deadline between 4.0 and 5.0 that allowed better use of multithread rendering?
Or possibly between 3ds max 2011 and 2012?
That could be the explanation why such a performance difference
Since Deadline doesn’t control how Max deals with threading, I’m guessing the performance improvement was due to a Max update (or maybe even an update with the renderer you’re using).
Cheers,