Slow render times with 3ds max 2012 deadline 5.2

Hey there,

we have 10 machines with identical hardware/software setup.
All running Deadline 5.2.0.47700 R
All using 3ds max 2012

for some reason when i send the same job to each of the nodes, 2 of them take 33m11s and th other 8 take 1 hour 13 mins!

No errors and no hanging during start up

I’ve attached the log of both the quick slave and the slow slave
log.rtf (640 KB)

STATS FOR FAST NODE:
Timings
Clock Running Time 00d 00h 33m 11s
Estimated Time Remaining 00d 00h 00m 00s

Total Task Time	00d 00h 33m 11s	
Average Task Time	00d 00h 33m 11s	
	
Total Task Startup Time	00d 00h 01m 41s	
Average Task Startup Time	00d 00h 01m 41s	
	
Total Task Render Time	00d 00h 31m 30s	
Average Task Render Time	00d 00h 31m 30s	
Average Frame Time	00d 00h 15m 45s	
	
Total Normalized Task Render Time	00d 00h 31m 30s	
Average Normalized Task Render Time	00d 00h 31m 30s	
Average Normalized Frame Time	00d 00h 15m 45s	

RAM and CPU Usage
Average RAM Usage 2.904 GB
Peak RAM Usage 3.147 GB

Average CPU Utilisation	85%	
Peak CPU Usage	100%

STATS FOR SLOW NODE:

Timings
Clock Running Time 00d 01h 13m 35s
Estimated Time Remaining 00d 00h 00m 00s

Total Task Time	00d 01h 13m 34s	
Average Task Time	00d 01h 13m 34s	
	
Total Task Startup Time	00d 00h 00m 48s	
Average Task Startup Time	00d 00h 00m 48s	
	
Total Task Render Time	00d 01h 12m 45s	
Average Task Render Time	00d 01h 12m 45s	
Average Frame Time	00d 00h 36m 22s	
	
Total Normalized Task Render Time	00d 01h 12m 45s	
Average Normalized Task Render Time	00d 01h 12m 45s	
Average Normalized Frame Time	00d 00h 36m 22s	

RAM and CPU Usage
Average RAM Usage 2.874 GB
Peak RAM Usage 2.967 GB

Average CPU Utilisation	98%	
Peak CPU Usage	100%

Have you tried running a local render on a fast node and a slow node to see what their render times are like? That should help confirm if it’s a Deadline-related problem or not.

Cheers,

  • Ryan

Hey there,

i’ve Just realised the fast nodes have 24 threads whilst the slow ones only have 8.

Was there a update to deadline between 4.0 and 5.0 that allowed better use of multithread rendering?
Or possibly between 3ds max 2011 and 2012?

That could be the explanation why such a performance difference

Since Deadline doesn’t control how Max deals with threading, I’m guessing the performance improvement was due to a Max update (or maybe even an update with the renderer you’re using).

Cheers,

  • Ryan