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SMTD Crashes with Phoenix Sims

Having a Phoenix sim save to “$(scene_path)” results in crash of SMTD when it tries to asset collect.

– Error occurred in anonymous codeblock; filename: C:\Users\ggreenwalt\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\scripts\SubmitMaxToDeadline_Functions.ms; position: 150422; line: 3069
– MAXScript Rollout Handler Exception:
– Runtime error: $directory not recognized: $(scene_path)
– MAXScript callstack:
– thread data: threadID:5472
– ------------------------------------------------------
– [stack level: 0]
– In ReplaceSequenceNumber(); filename: C:\Users\ggreenwalt\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\scripts\SubmitMaxToDeadline_Functions.ms; position: 150423; line: 3069
– member of: StructDef:SMTDFunctions
– Parameters:
– theFileName: “$(scene_path)”
– theFrame: 0
– wildcard: “”
– Locals:
– wildcard: “”
– digitCount: undefined
– theBaseName: undefined
– theFileName: “$(scene_path)”
– theFrame: 0
– theNewFilename: “$(scene_path)”
– done: undefined
– Externals:
– owner: CodeBlock:anonymous
– ------------------------------------------------------
– [stack level: 1]
– called from aFrame loop; filename: C:

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