The Render order drop down in the Max submission window is sticky. However it’s a trick since the internal value doesn’t actually stick. You have to toggle the drop down to get the value to internally get set.
Hi Gavin,
Setting the following in my SMTD sticky & defaults INI files and the SMTD does exactly what I want (selecting the 3rd option in the DDL in my example below:
[SubmitMaxToDeadline_StickySettings.ini]
OutOfOrderMethod=false
[SubmitMaxToDeadline_Defaults.ini]
OutOfOrderMethod=NthBlock
The SMTDSettings struct correctly gets updated whenever the DDL is changed even when sticky/defaults are not being applied.
SMTDSettings.OutOfOrderMethod
Mike
Well if I choose Random. And I relaunch the SMTD it won’t submit random. The Drop down looks like I’ve chosen random but it doesn’t actually submit as random.
I could not reproduce this.
I opened SMTD, set it to Random, submitted 100 frames, got them random in the Monitor.
I closed SMTD, launched it again (it showed Random on the order list), submitted 100 frames again, got them random (different seed!) in the Monitor.
So we are not enforcing the same random order between submissions (not sure if we should), but each submission was correctly randomized as requested.
So I decided to restart Max to see what will happen.
Launched Max again, loaded the same scene, opened SMTD, submitted and got random frames (yet another different distribution) in the Monitor.
I was using Deadline 6.2 in Max 2013 64 bit.