Thanks for a quick answer, Ryan!
- I’m using just Maya software for rendering. I haven’t had enough experience with this glitch but I believe it might not happen if I use Mental Ray.
Here’s a Log report from a correct node (merry) :
[code]=======================================================
Log Message
0: Task timeout is disabled.
0: Plugin rendering frame(s): 19
0: INFO: Waiting until maya is ready to go
0: STDOUT: READY FOR INPUT
0: INFO: Rendering with mayasoftware
0: INFO: CheckPathMapping: Swapped “Z:/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01” with “/mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01”
0: INFO: Rendering to network drive
0: INFO: Creating melscript to execute
0: INFO: Script contents:
0: INFO:
////////////////////////////////////////////////////////////////////////////
// Starting Mel program
proc renderIt(string $name) {
string $opt = “”; string $rl=""; string $rp=""; float $resize=-1.; select defaultRenderGlobals; setAttr .renderAll 1;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .startFrame; setAttr .startFrame 19;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .endFrame; setAttr .endFrame 19;
removeRenderLayerAdjustmentAndUnlock .byFrameStep; catch(setAttr .byFrameStep 1
);
removeRenderLayerAdjustmentAndUnlock .imageFilePrefix; catch(setAttr -type "string" .imageFilePrefix "submarine_animTest_v01"
);
workspace -rt “images” “/mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01”; workspace -rt “depth” “/mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01”;
removeRenderLayerAdjustmentAndUnlock defaultResolution.width; catch(setAttr defaultResolution.width 1280
);
removeRenderLayerAdjustmentAndUnlock defaultResolution.height; catch(setAttr defaultResolution.height 720
);
removeRenderLayerAdjustmentAndUnlock defaultResolution.lockDeviceAspectRatio; setAttr defaultResolution.lockDeviceAspectRatio 1; removeRenderLayerAdjustmentAndUnlock defaultResolution.deviceAspectRatio; setAttr defaultResolution.deviceAspectRatio 1.77699995;
removeRenderLayerAdjustmentAndUnlock defaultRenderQuality.edgeAntiAliasing; catch(setAttr defaultRenderQuality.edgeAntiAliasing 3
);
setAttr .numCpusToUse 0; if(!about -mac
) { threadCount -n 0; };
setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize); mayaBatchRenderProcedure(0, “”, “”, “mayaSoftware”, $opt);
}
//
// Main part
//
string $sceneName = “/root/Deadline/slave/jobsData/submarine_animTest_v01.mb”;
string $checkScene = file -q -sn
;
if ($checkScene=="") {
error (“Cannot load scene. Please check the scene name.\n”);
} else if (catch(renderIt($sceneName)
)) {
error (“Render failed.\n”);
} else {
print (“Render completed.\n”);
}
// Ending Mel program
0: INFO: Executing script: /tmp/tmp8cb9f12.tmp
0: INFO: Waiting for script to finish
0: STDOUT: Total Elapsed Time Since Start Of Maya (hh:mm:ss): 00:00:35
0: STDOUT: ====================================
0: STDOUT: Resource Usage At Start Of Rendering
0: STDOUT: ====================================
0: STDOUT: 123.146 Mb Peak total size(Estimated)
0: STDOUT: 15.938 Mb Peak arena size
0: STDOUT: ====================================
0: STDOUT: 41.147 Mb Heap
0: STDOUT: 7.023 Mb Render Cache
0: STDOUT: 7.812 Mb MEL
0: STDOUT: 0.250 Mb Transforms
0: STDOUT: 0.664 Mb Data Blocks
0: STDOUT: 0.062 Mb Arrays
0: STDOUT: 0.002 Mb arguments
0: STDOUT: 0.125 Mb Keys
0: STDOUT: ====================================
0: STDOUT: Rendering using 6 render processes.
0: STDOUT: Automatic near/far clipping values: 0.1, 1.01e+06.
0: STDOUT: Starting Rendering /mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01/submarine_animTest_v01.19.png.
0: STDOUT: Constructing shading groups
0: STDOUT: Rendering current frame.
0: STDOUT: Frame triangle count: 8316
0: STDOUT: ====================================
0: STDOUT: Resource Usage At End Of Frame
0: STDOUT: ====================================
0: STDOUT: 132.130 Mb Peak total size(Estimated)
0: STDOUT: 26.449 Mb Peak arena size
0: STDOUT: ====================================
0: STDOUT: 56.252 Mb Heap
0: STDOUT: 17.535 Mb Render Cache
0: STDOUT: 7.812 Mb MEL
0: STDOUT: 0.034 Mb Render Geometry Arena
0: STDOUT: 0.250 Mb Transforms
0: STDOUT: 0.664 Mb Data Blocks
0: STDOUT: 0.062 Mb Arrays
0: STDOUT: 0.002 Mb arguments
0: STDOUT: 0.125 Mb Keys
0: STDOUT: ====================================
0: STDOUT: Postprocessing rendering result.
0: STDOUT: Time For Tessellation (hh:mm:ss): 00:00:00
0: STDOUT: Time For Shadow Map (hh:mm:ss): 00:00:00
0: STDOUT: Time For Post Process (hh:mm:ss): 00:00:00
0: STDOUT: Time For Frame Render (hh:mm:ss): 00:00:01
0: STDOUT: Finished Rendering /mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01/submarine_animTest_v01.19.png.
0: STDOUT: ------------------------------------------------------------
0: STDOUT: ====================================
0: STDOUT: Resource Usage At End Of Rendering
0: STDOUT: ====================================
0: STDOUT: 132.130 Mb Peak total size(Estimated)
0: STDOUT: 26.449 Mb Peak arena size
0: STDOUT: ====================================
0: STDOUT: 41.148 Mb Heap
0: STDOUT: 7.812 Mb MEL
0: STDOUT: 0.250 Mb Transforms
0: STDOUT: 0.664 Mb Data Blocks
0: STDOUT: 0.062 Mb Arrays
0: STDOUT: 0.002 Mb arguments
0: STDOUT: 0.125 Mb Keys
0: STDOUT: 7.023 Mb Render Cache
0: STDOUT: ====================================
0: STDOUT: Total Time For Render (hh:mm:ss): 00:00:01
0: STDOUT: Total Elapsed Time For Maya (hh:mm:ss): 00:00:36
0: STDOUT: Render completed.
0: STDOUT: READY FOR INPUT
=======================================================
Log Details
Log Date/Time = Jan 31/12 23:01:55
Frames = 19-19
Slave Machine = Merry
Slave Version = v5.0.0.44528 R
Plugin Name = MayaBatch
[/code]
Here’s a BAD one (pippin) :
[code]=======================================================
Log Message
0: Task timeout is disabled.
0: Plugin rendering frame(s): 20
0: INFO: Waiting until maya is ready to go
0: STDOUT: READY FOR INPUT
0: INFO: Rendering with mayasoftware
0: INFO: CheckPathMapping: Swapped “Z:/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01” with “/mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01”
0: INFO: Rendering to network drive
0: INFO: Creating melscript to execute
0: INFO: Script contents:
0: INFO:
////////////////////////////////////////////////////////////////////////////
// Starting Mel program
proc renderIt(string $name) {
string $opt = “”; string $rl=""; string $rp=""; float $resize=-1.; select defaultRenderGlobals; setAttr .renderAll 1;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .startFrame; setAttr .startFrame 20;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .endFrame; setAttr .endFrame 20;
removeRenderLayerAdjustmentAndUnlock .byFrameStep; catch(setAttr .byFrameStep 1
);
removeRenderLayerAdjustmentAndUnlock .imageFilePrefix; catch(setAttr -type "string" .imageFilePrefix "submarine_animTest_v01"
);
workspace -rt “images” “/mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01”; workspace -rt “depth” “/mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01”;
removeRenderLayerAdjustmentAndUnlock defaultResolution.width; catch(setAttr defaultResolution.width 1280
);
removeRenderLayerAdjustmentAndUnlock defaultResolution.height; catch(setAttr defaultResolution.height 720
);
removeRenderLayerAdjustmentAndUnlock defaultResolution.lockDeviceAspectRatio; setAttr defaultResolution.lockDeviceAspectRatio 1; removeRenderLayerAdjustmentAndUnlock defaultResolution.deviceAspectRatio; setAttr defaultResolution.deviceAspectRatio 1.77699995;
removeRenderLayerAdjustmentAndUnlock defaultRenderQuality.edgeAntiAliasing; catch(setAttr defaultRenderQuality.edgeAntiAliasing 3
);
setAttr .numCpusToUse 0; if(!about -mac
) { threadCount -n 0; };
setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize); mayaBatchRenderProcedure(0, “”, “”, “mayaSoftware”, $opt);
}
//
// Main part
//
string $sceneName = “/root/Deadline/slave/jobsData/submarine_animTest_v01.mb”;
string $checkScene = file -q -sn
;
if ($checkScene=="") {
error (“Cannot load scene. Please check the scene name.\n”);
} else if (catch(renderIt($sceneName)
)) {
error (“Render failed.\n”);
} else {
print (“Render completed.\n”);
}
// Ending Mel program
0: INFO: Executing script: /tmp/tmp4631c17b.tmp
0: INFO: Waiting for script to finish
0: STDOUT: Total Elapsed Time Since Start Of Maya (hh:mm:ss): 00:00:30
0: STDOUT: ====================================
0: STDOUT: Resource Usage At Start Of Rendering
0: STDOUT: ====================================
0: STDOUT: 117,124 Mb Peak total size(Estimated)
0: STDOUT: 15,156 Mb Peak arena size
0: STDOUT: ====================================
0: STDOUT: 40,887 Mb Heap
0: STDOUT: 0,250 Mb Transforms
0: STDOUT: 0,664 Mb Data Blocks
0: STDOUT: 7,023 Mb Render Cache
0: STDOUT: 0,125 Mb Keys
0: STDOUT: 7,031 Mb MEL
0: STDOUT: 0,002 Mb arguments
0: STDOUT: 0,062 Mb Arrays
0: STDOUT: ====================================
0: STDOUT: Rendering using 6 render processes.
0: STDOUT: Automatic near/far clipping values: 0,1, 1,01e+06.
0: STDOUT: Starting Rendering /mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01/submarine_animTest_v01.20.png.
0: STDOUT: Constructing shading groups
0: STDOUT: Rendering current frame.
0: STDOUT: Frame triangle count: 8316
0: STDOUT: ====================================
0: STDOUT: Resource Usage At End Of Frame
0: STDOUT: ====================================
0: STDOUT: 115,816 Mb Peak total size(Estimated)
0: STDOUT: 25,668 Mb Peak arena size
0: STDOUT: ====================================
0: STDOUT: 40,886 Mb Heap
0: STDOUT: 0,250 Mb Transforms
0: STDOUT: 17,535 Mb Render Cache
0: STDOUT: 0,664 Mb Data Blocks
0: STDOUT: 0,034 Mb Render Geometry Arena
0: STDOUT: 0,125 Mb Keys
0: STDOUT: 7,031 Mb MEL
0: STDOUT: 0,002 Mb arguments
0: STDOUT: 0,062 Mb Arrays
0: STDOUT: ====================================
0: STDOUT: Postprocessing rendering result.
0: STDOUT: Time For Tessellation (hh:mm:ss): 00:00:00
0: STDOUT: Time For Shadow Map (hh:mm:ss): 00:00:00
0: STDOUT: Time For Post Process (hh:mm:ss): 00:00:00
0: STDOUT: Time For Frame Render (hh:mm:ss): 00:00:01
0: STDOUT: Finished Rendering /mnt/nopia/jobs/shows/Toms_Crusade/concepts/Maya/images/submarine_animTest_v01/submarine_animTest_v01.20.png.
0: STDOUT: ------------------------------------------------------------
0: STDOUT: ====================================
0: STDOUT: Resource Usage At End Of Rendering
0: STDOUT: ====================================
0: STDOUT: 205,371 Mb Max resident size
0: STDOUT: 115,816 Mb Peak total size(Estimated)
0: STDOUT: 25,668 Mb Peak arena size
0: STDOUT: ====================================
0: STDOUT: 40,886 Mb Heap
0: STDOUT: 0,250 Mb Transforms
0: STDOUT: 0,664 Mb Data Blocks
0: STDOUT: 7,023 Mb Render Cache
0: STDOUT: 0,125 Mb Keys
0: STDOUT: 7,031 Mb MEL
0: STDOUT: 0,002 Mb arguments
0: STDOUT: 0,062 Mb Arrays
0: STDOUT: ====================================
0: STDOUT: Total Time For Render (hh:mm:ss): 00:00:01
0: STDOUT: Total Elapsed Time For Maya (hh:mm:ss): 00:00:31
0: STDOUT: Render completed.
0: STDOUT: READY FOR INPUT
=======================================================
Log Details
Log Date/Time = Jan 31/12 22:09:25
Frames = 20-20
Slave Machine = Pippin
Slave Version = v5.0.0.44528 R
Plugin Name = MayaBatch
[/code]