Can Deadline split individual frames up into pieces and send piece 1 of 3 of the frame to “Render Node 01” and piece 2 of 3 to “Render Node 02” and so on? Or does it just send the whole frame to one Node?
I am wondering if we should upgrade the GPUs (2x3090) in the Render Node we have today or buy another Render Node with more GPUs (4x4090) and connect that to Deadline. We mainly render single frames in high resolutions…
Depends on the renderer you’re running. What you’re describing is (at least in Deadline) called tile rendering. Check your render application’s plugin docs to see if this is supported.
The way it works is the frame is broken up in to separate sub-sections (aka tiles) and passed out as tasks as usual. Another job is created that’s dependent on that tile creation job to assemble the tiles using the Draft Tile Assembler which results in the final large frame.
The only issues I can think of have to do with light and shadows being broken up at the edge of each tile, but testing should reveal that pretty quickly before you decide to buy another machine.
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Thanks for your answer Justin_B. We are using Cycles X (Blender 3.4), it works great in Deadline but I do not know or can find anything about “tile rendering” or “single frame splitting” that is of use. So it looks like I will need to put all the money into one machine.
Ah yeah, that’s outside of Blender’s capability. I haven’t found any mention of hacking in tile rendering in our tickets or online so I think you’re right to go with the one big machine.
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