Has anyone experienced this in max 2014 if you add a stoke field follow to a Pflow it crashes max even on a blank scene. Create a standard pflow add a stoke field follow and click on it then it crashes. Works fine in 2013 though.
In a unrelated question
I thought I would be able to add a field magma as a velocity source in stoke is that not the case?
I thought so too. Imagine my surprise when I discovered that wasn’t the case.
The problem is the order of Stoke 1.0 vs. 2.0 scripts loading. The Stoke Particle Simulator is loaded before the new elements’ definitions, so the object classes are not defined yet.
To fix it in your installation until we post Beta 2, just open the file StokeUI.ms found in your \Thinkbox\Stoke MX\Scripts\ folder and add the line
global StokeFieldSIM,Stoke_Field
to the beginning of the file.
Then restart Max and see if it works…
The alternative would be to rerun the script StokeUI.ms after Max starts so it does see the Field classes…