When rendering from Maya using Mental Ray and the Submit to Deadline-script with Tile Rendering, we´ve encountered a problem when the software is supposed to assemble the tiles.
The problem is as following: In the Output folder, Maya puts one folder for each pass (AO, depth, MasterBeauty, reflection, specular) and renders the tiles perfectly according to this, so we get the right amount of tiles for each pass.
However Deadline try to assemble one job. This job also relates to neither of our passes, so instead of going into either pass-folder to assemble, it´s trying to assemble from files in the root of the output folder.
And while this can be set up manually to work, we´re of course trying to streamline this as much as possible and therefore wonders if there are any ways to automate this, and get one assembling job for each pass that is rendered.