Hi, i would like to know if is is possible to customize the Tile assembler so that it can take image with a different name logic?
It seems like it can only recognize images when they have this prefix: tile_3x1_3x1
thanks
Hi, i would like to know if is is possible to customize the Tile assembler so that it can take image with a different name logic?
It seems like it can only recognize images when they have this prefix: tile_3x1_3x1
thanks
This currently isn’t possible. What sort of alternative were you looking for? We could possibly add an option like this:
–tilePrefix {i}{j}{x}_{y}
Where i,j represents the current tile index, and x,y represents the total number tiles. We would then use this prefix to create a regular expression that would parse the information from the filename. Not sure if the above format is the best to use, so if you have any ideas, we’d love to hear them.
Cheers,
I like to use the following nomenclature Tile_01_of_04_column_01_row_02_myAnimation.0001.tga simply for an easier readability.
I find the tile_3x1_3x1 nomenclature a bit hard to understand.
But it’s not a big deal, I can live with this nomenclature.
Thanks
ho, I just got it! the Tile assembler need to know if it a 2by2 tiling or 3by2 tiling, etc.
My nomenclature doesn’t supply that, so it might be hard for the tile assembler to know where to put the tile… mmmm.
So yeah your nomenclature is good then.