I’m noticing the seems on my tile renderings are off. Are there any known issues using brazil 2 (build 1644) with deadline 3.1sp1 tiling. Brazil camera (set to perspective lens).
This is a cropping of where 4 tiles meet.
I’m noticing the seems on my tile renderings are off. Are there any known issues using brazil 2 (build 1644) with deadline 3.1sp1 tiling. Brazil camera (set to perspective lens).
This is a cropping of where 4 tiles meet.
Yeah, they tiles seem way off. We aren’t aware of any issues (other than what you’ve just reported), so we’re going to try and reproduce the problem here and get back to you.
Cheers,
We couldn’t reproduce this with a simple test scene. Can you possibly post a test scene that reproduces the problem?
Thanks!
I’ve stripped down the scene so it renders fast but I’ll send it in a private email.
Ben.
Hey Ben,
Can you try rendering again, but this time make sure that the view port isn’t locked? In our tests, doing this seemed to help.
For the most part, Deadline works fine with the locked view port. However, we have recently discovered that there can be issues when the locked view port is a camera, but is not a standard max camera (ie: brazil camera, vray physical camera, etc). We are currently looking for a solution to this problem, but at least there is a workaround.
Cheers,