Hello,
We’ve been experiencing varying brightness levels in some tiles when using Tile rendering + Vray + Indirect Illumination.
This kinda makes sense to me as I guess this could be viewed as a logical outcome of breaking up a GI based render across many machines. However it’s really annoying, I’ve experimented with rendering out a Irradiance map and then loading this map when doing the tile render however I still have the same issue. Anyone any ideas and workarounds for this ?.
cheers
ben
[edit] We’re using Max 2010, Deadline 4.0.0.39717 and Vray 1.50 SP4