Vray tile rendering

Hello,

We’ve been experiencing varying brightness levels in some tiles when using Tile rendering + Vray + Indirect Illumination.

This kinda makes sense to me as I guess this could be viewed as a logical outcome of breaking up a GI based render across many machines. However it’s really annoying, I’ve experimented with rendering out a Irradiance map and then loading this map when doing the tile render however I still have the same issue. Anyone any ideas and workarounds for this ?.

cheers
ben

[edit] We’re using Max 2010, Deadline 4.0.0.39717 and Vray 1.50 SP4

Hmm, I would have thought this would help. Is it possible to post a very simple test scene that reproduces the problem?

Thanks!

  • Ryan

I’ll try and set one up for you Ryan, quite possibly it’s me being an idiot with irradience maps.