If i want to use saved 10 million particles, i will use pflow>krakatoa birth>and some forces and deflectors to drive the particles motion. but if i hit render(100 frames long animation) for 10 million particles, pflow reads particles from disk and it freezes for a while. it does this for each frame in rendering and updates pflow information for each frame(it happens for 10 million and more particles but it renders fine and in cost of time …)
Is it possible to use spacewarps with PRT loaders? like we do use with legacy particle systems.
my machine config: amd athlone 64bit X2 3800+ and 2 GB DDR2 ram.