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Maya 2017 fluid/paricle bad render every fist frame of task

Sorry if I create repeat quesion but find already no one have this issue

my problem when i render maya fluid / particle I always get bad render frame (20kb) on every fisrt frame of task e.g.

img.001.exr
img.011.exr
img.021.exr
img.031.exr

but other frame is worl very well I never get this problem if just render geometry but if I have some node about fx in maya I always get the problem.

here is abit of my slave info render log, cuz forum said Your message contains 465227 characters.
The maximum number of allowed characters is 60000.

[code]=======================================================
Log

2017-04-04 20:31:47: BEGIN - dell-02\admin
2017-04-04 20:31:47: 0: Executing plugin command of type ‘Initialize Plugin’
2017-04-04 20:31:48: 0: INFO: Executing plugin script ‘/tmp/Thinkbox/Deadline8/slave/dell-02/plugins/58e344082de810232eb43452/MayaBatch.py’
2017-04-04 20:31:48: 0: INFO: About: Maya Batch Plugin for Deadline
2017-04-04 20:31:48: 0: INFO: The job’s environment will be merged with the current environment before rendering
2017-04-04 20:31:48: 0: Done executing plugin command of type ‘Initialize Plugin’
2017-04-04 20:31:48: 0: Start Job timeout is disabled.
2017-04-04 20:31:48: 0: Task timeout is disabled.
2017-04-04 20:31:48: 0: Loaded job: ep08_cg_c_sh054_fx_Big_Explosion_v002 - rs_Big_Explosion_Arnold (58e344082de810232eb43452)
2017-04-04 20:31:48: 0: Executing plugin command of type ‘Start Job’
2017-04-04 20:31:48: 0: INFO: Rendering with Maya Version 2017.0
2017-04-04 20:31:48: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session
2017-04-04 20:31:48: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session
2017-04-04 20:31:48: 0: INFO: Setting MAYA_DISABLE_CLIC_IPM (ADSK In Product Messaging) environment variable to 1 for this session
2017-04-04 20:31:48: 0: INFO: Setting MAYA_ENABLE_LEGACY_RENDER_LAYERS environment variable to 0 for this session
2017-04-04 20:31:48: 0: INFO: Starting monitored managed process MayaBatch
2017-04-04 20:31:48: 0: INFO: Stdout Redirection Enabled: True
2017-04-04 20:31:48: 0: INFO: Asynchronous Stdout Enabled: False
2017-04-04 20:31:48: 0: INFO: Stdout Handling Enabled: True
2017-04-04 20:31:48: 0: INFO: Popup Handling Enabled: True
2017-04-04 20:31:48: 0: INFO: QT Popup Handling Enabled: False
2017-04-04 20:31:48: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2017-04-04 20:31:48: 0: INFO: Using Process Tree: True
2017-04-04 20:31:48: 0: INFO: Hiding DOS Window: True
2017-04-04 20:31:48: 0: INFO: Creating New Console: False
2017-04-04 20:31:48: 0: INFO: Running as user: admin
2017-04-04 20:31:48: 0: INFO: Not enforcing a build of Maya
2017-04-04 20:31:48: 0: INFO: Executable: “/usr/autodesk/maya2017/bin/maya”
2017-04-04 20:31:48: 0: INFO: Argument: -prompt -proj “/mnt/projects_sun/054_you_and_me_ripple/scenes/maya”
2017-04-04 20:31:48: 0: INFO: Full Command: “/usr/autodesk/maya2017/bin/maya” -prompt -proj “/mnt/projects_sun/054_you_and_me_ripple/scenes/maya”
2017-04-04 20:31:48: 0: INFO: Startup Directory: “/usr/autodesk/maya2017/bin”
2017-04-04 20:31:48: 0: INFO: Process Priority: BelowNormal
2017-04-04 20:31:48: 0: INFO: Process Affinity: default
2017-04-04 20:31:48: 0: INFO: Process is now running
2017-04-04 20:31:48: 0: Done executing plugin command of type ‘Start Job’
2017-04-04 20:31:48: 0: Plugin rendering frame(s): 1131-1140
2017-04-04 20:31:48: 0: Executing plugin command of type ‘Render Task’
2017-04-04 20:31:48: 0: INFO: Waiting until maya is ready to go
2017-04-04 20:31:51: 0: STDOUT: Result: untitled
2017-04-04 20:31:51: 0: STDOUT: READY FOR INPUT
2017-04-04 20:31:52: 0: INFO: >This is a Render Job
2017-04-04 20:31:52: 0: INFO: Rendering with arnold
2017-04-04 20:31:52: 0: INFO: Rendering to network drive
2017-04-04 20:31:52: 0: INFO: Creating melscript to execute render
2017-04-04 20:31:52: 0: INFO: Adding dirmap command to map “Z:” to “/mnt/projects_sun”
2017-04-04 20:31:52: 0: INFO: Adding dirmap command to map “/Volumes/Projects_Sun” to “/mnt/projects_sun”
2017-04-04 20:31:52: 0: INFO: Adding dirmap command to map “Y:” to “/mnt/assets_Sun”
2017-04-04 20:31:52: 0: INFO: Adding dirmap command to map “/Volumes/Assets_Sun” to “/mnt/assets_sun”
2017-04-04 20:31:52: 0: INFO: Executing script: /tmp/tmp256f965a.tmp
2017-04-04 20:31:52: 0: INFO: Waiting for script to finish
2017-04-04 20:31:53: 0: STDOUT: Loading scene: /mnt/projects_sun/054_you_and_me_ripple/scenes/ep08/ep08_fs/ep08_cg_c_sh054/fx/scenes/ep08_cg_c_sh054_fx_Big_Explosion_v002.mb
2017-04-04 20:31:53: 0: STDOUT: mel: mel: 00:00:00 318MB WARNING | [mtoa] [bifrostTranslator] [node bifrostFoamMaterial] Assigning temporary node id 1138176 to associated Maya type name bifrostFoamMaterial.
2017-04-04 20:31:53: 0: STDOUT: 00:00:00 318MB WARNING | [mtoa] [bifrostTranslator] [node bifrostAeroMaterial] Assigning temporary node id 1138177 to associated Maya type name bifrostAeroMaterial.
2017-04-04 20:31:54: 0: STDOUT: 00:00:00 323MB WARNING | [mtoa] Extension hairPhysicalShaderTranslator(/opt/solidangle/mtoa/2017/extensions/hairPhysicalShaderTranslator.so) requires Maya plugin hairPhysicalShader, registering will be deferred until plugin is loaded.
2017-04-04 20:31:54: 0: STDOUT: 00:00:00 323MB WARNING | [mtoa] Extension xgenSplineTranslator(/opt/solidangle/mtoa/2017/extensions/xgenSplineTranslator.so) requires Maya plugin xgenToolkit, registering will be deferred until plugin is loaded.
2017-04-04 20:31:54: 0: STDOUT: 00:00:00 323MB WARNING | [mtoa] Extension xgenTranslator(/opt/solidangle/mtoa/2017/extensions/xgenTranslator.so) requires Maya plugin xgenToolkit, registering will be deferred until plugin is loaded.
2017-04-04 20:31:54: 0: STDOUT: 00:00:00 323MB WARNING | [mtoa] Extension bifrostTranslator(/opt/solidangle/mtoa/2017/extensions/bifrostTranslator.so) requires Maya plugin bifrostvisplugin, registering will be deferred until plugin is loaded.
2017-04-04 20:31:54: 0: STDOUT: Successfully imported python module ‘arnold’
2017-04-04 20:31:54: 0: STDOUT: libai.so already loaded
2017-04-04 20:31:54: 0: STDOUT: Successfully imported python module ‘mtoa’
2017-04-04 20:31:55: 0: STDOUT: pymel.core : INFO : Updating pymel with pre-loaded plugins: GPUBuiltInDeformer, deformerEvaluator, mtoa, renderSetup
2017-04-04 20:31:55: 0: STDOUT: Maya 2017 importing module pymel 1.0.9 (/usr/autodesk/maya2017/lib/python2.7/site-packages/pymel/init.py)
2017-04-04 20:31:55: 0: STDOUT: Successfully registered renderer ‘arnold’
2017-04-04 20:31:56: 0: STDOUT: AbcImport v1.0 using Alembic 1.5.8 (built Dec 24 2015 17:39:02)
2017-04-04 20:32:00: 0: STDOUT: File read in 7.8 seconds.
2017-04-04 20:32:33: 0: STDOUT: 00:00:00 4351MB | log started Tue Apr 4 20:32:33 2017
2017-04-04 20:32:33: 0: STDOUT: 00:00:00 4351MB | Arnold 4.2.16.1 linux clang-3.8.0 glibc-2.12 oiio-1.7.7 rlm-12.0.2 2016/12/14 10:53:42
2017-04-04 20:32:33: 0: STDOUT: 00:00:00 4351MB | host application: MtoA 1.4.1.2 586d22ad (HEAD) Maya 2017
2017-04-04 20:32:33: 0: STDOUT: 00:00:00 4351MB | running on dell-02, pid=116111
2017-04-04 20:32:33: 0: STDOUT: 00:00:00 4351MB | 2 x Intel® Xeon® CPU E5-2670 0 @ 2.60GHz (16 cores, 32 logical) with 32068MB
2017-04-04 20:32:33: 0: STDOUT: 00:00:00 4351MB | (redhat) CentOS release 6.8 (Final), Linux kernel 2.6.32-642.el6.x86_64

Just a note that you can zip the whole log and attach it to the post instead of pasting it inline.

Also, [[code]] blocks are super handy too!

You will have to attach the log though. The error’s at the bottom so it was cut off here.

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