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No frames from MayaBatch

Hello, I am sending render jobs to deadline from Maya 2017 update 3 with Vray and they seem to be rendering fine. However I have one job that is a Maya Batch job and it goes to deadline, does not report any problems but doesn’t produce any frames. I have tried everything under the sun, moon and stars to get the paths correct and so forth but it doesn’t seem to put frames anywhere. How can I debug this?

Thanks.

Cheers, Christian

Sorry, One point of clarification. The renderer is the Maya software not Vray.

Cheers, Christian

looks like the render is failing on a toon object for some reason. Here is the output from the log file:

2017-07-22 17:43:51: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2017-07-22 17:43:51: 0: STDOUT: Warning: file: C:/Program Files/Autodesk/Maya2017/scripts/others/makeCameraRenderable.mel line 45: Found camera Camera_front_viewShape.
2017-07-22 17:43:51: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2017-07-22 17:43:51: 0: STDOUT: Error:
2017-07-22 17:43:51: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2017-07-22 17:43:51: 0: STDOUT: Error: Line 0.58: Invalid use of Maya object “toon_shaded”.
2017-07-22 17:43:51: 0: STDOUT: Error: file: C:/Users/Administrator/AppData/Local/Temp/tmp207D.tmp line 46: Render failed.
2017-07-22 17:43:51: 0: Done executing plugin command of type ‘Render Task’

Cheers, Christian

This is one of those scene problems I’m not too adept at solving. You can test it on the render nodes from within the Maya UI if the nodes are configured to pull floating licenses.

Does anyone know a good way to inspect all objects of the scene and remove just one of them?

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