AWS Thinkbox Discussion Forums

deadline distributed tiles job failed

Hi guys,

we seem to have an issue sending jobs to the network where we have the outputs for the RGB and elements set in the VFB. this is only an issue when we open files that were set up in deadline 7 and then we’ve had to go back to since upgrading to deadline 9. we have two passes, 1 gor the GI and then a second pass with the RGB and elements set up with the second pass dependant on the first. when we submit the job the GI pass issues fine but then the second pass comes up with the ‘deadline distributed tiles job failed’. if we delete all the elements the job works fine and if we use the Deadline auto build paths option it works fine, and if we start a new job with the Output done through VFB, it works fine. just not older jobs now issued throught deadline 9

Could this be an issue with the scenes being authored in an older version of V-Ray or the host software (Max/Maya)?

It depends on the host app how much we store in the scene file, but the fact that things in the scene need to be modified to make them render correctly has me wondering.

we are using the same version of 3d Studio Max between the older file and the newer file but Vray was updated to the latest version from 3.5 to 3.6

Well, just for fun if you want to run a test job through and send logs we can take a look at who complained about what. If the error came from Max or V-Ray we must be expecting certain file naming from the newer version but it’s still set up for the older one. That’s my guess at least.

We’ve tried to look at the logs but it doesn’t seem to hold the submit information?

it is the Programdata/thinkbox/deadline9/logs folder isn’t it?

deadlineslave-DJS-4-2017-08-21-0000.log (1.37 KB)

SMTD pathing options changed in DL9 to properly fully support all SMTD pathing options when the V-Ray VFB is used to save the output. There is currently one outstanding issue with the latest new V-Ray feature to save RE’s to “separate folders”, which we will add support for shortly/make sure we co-exist correctly with this setting. This would explain any difference between DL9 and earlier in this respect. Like you said, setting/controlling the default/sticky settings such as “rebuild RE’s” will provide you with the consistency you need, but also work correctly across renderers and when various options such as V-Ray VFB is enabled from now on.

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