Deadline 10 and Tile Assembly from Vrscenes?

Discussion and Support of Deadline, the Render Management System
delineator
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Deadline 10 and Tile Assembly from Vrscenes?

Postby delineator » Fri Oct 06, 2017 9:46 am

Hey all,

I just wanted to check in and see if the tile assembly issue from parsed vrscene files has been solved. We are running 9061 now and I want to upgrade to 10 soon, but after browsing the release notes, I can't find if the issue has been reconciled or not.

For reference, one of my threads on it can be found here (https://forums.thinkboxsoftware.com/vie ... 11&t=15418). I know its an ongoing and complex issue, but wanted to see if anyone has tested vrscene files with multiple render channels and the tile assembler to see if its fixed OR if anyone from the Deadline team knows it was handled.

Thanks!

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TheScope
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Re: Deadline 10 and Tile Assembly from Vrscenes?

Postby TheScope » Mon Oct 09, 2017 6:17 am

I don't think it is yet resolved in Deadline 10. I filed the bug here:
https://forums.thinkboxsoftware.com/vie ... hp?t=15469

Very much looking for an update that resolves this.
Florian von Behr
CG Supervisor
The Scope GmbH

delineator
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Re: Deadline 10 and Tile Assembly from Vrscenes?

Postby delineator » Mon Oct 09, 2017 7:53 am

gotcha - thanks, good to know. I'd have to take a look side by side, but I suspect that vrscene generated files are perhaps using different naming conventions for render channels whether they come from maya or sketchup etc, I wonder if that is part of the issue. Fingers crossed the Thinkbox guru's hash this out!

eamsler
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Re: Deadline 10 and Tile Assembly from Vrscenes?

Postby eamsler » Mon Oct 09, 2017 12:30 pm

Well, there's some initial work. It turns out there was a bug in how we handled double slashes. I'm thinking it may be faster to get you guys looped in closer to the integration team to remove barriers here, but just trying to find a good way to handle that.

There's a reason why we don't usually try and parse other company's file formats! :D

Still, hoping we can get this working for you both. I think you two are the ones who use this feature most, or at least find the best edge cases!
Edwin Amsler
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Thinkbox Software Inc
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TheScope
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Re: Deadline 10 and Tile Assembly from Vrscenes?

Postby TheScope » Tue Oct 10, 2017 2:28 am

eamsler wrote:Well, there's some initial work. It turns out there was a bug in how we handled double slashes. I'm thinking it may be faster to get you guys looped in closer to the integration team to remove barriers here, but just trying to find a good way to handle that.


That would be great!
Florian von Behr
CG Supervisor
The Scope GmbH

Fosters
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Re: Deadline 10 and Tile Assembly from Vrscenes?

Postby Fosters » Tue Oct 10, 2017 8:09 am

I've just installed D10 on our test environment and am in the process of testing all our workkflows. We do use VRayscens with tiling for our Revit workflow so will keep an eye on this thread

delineator
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Re: Deadline 10 and Tile Assembly from Vrscenes?

Postby delineator » Tue Oct 10, 2017 10:01 am

Yeah, I suspect rendering via vrscene files will become more popular, especially as the interoperability of sharing vrscene files between programs works as it does in maya/max right now.

Its also a great way to work with cloud rendering and forgoing any plugins that may or may not work in virtual environments (ran into this issue with a 3ds Max plugin on my last project and WISHED I could have used vrscene files to render from)

delineator
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Re: Deadline 10 and Tile Assembly from Vrscenes?

Postby delineator » Fri Oct 20, 2017 10:16 am

1051 seems to have fixed it! getting all of our material channels now, super excited!

eamsler
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Re: Deadline 10 and Tile Assembly from Vrscenes?

Postby eamsler » Fri Oct 20, 2017 11:19 am

Whoo hoo! Thanks for keeping on us man.

How's it going for others here?
Edwin Amsler
Head of Support
Thinkbox Software Inc
+1-866-419-0283 ext 804

Winnipeg

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TheScope
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Re: Deadline 10 and Tile Assembly from Vrscenes?

Postby TheScope » Fri Oct 20, 2017 11:21 am

I found some specific settings that work for us. Rendering large images with 100 Tiles sure is nice.
I have to test some other settings that did not work before.

Cheers, Florian

Edit: Thanks and have a nice weekend!
Florian von Behr
CG Supervisor
The Scope GmbH


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