AWS Thinkbox Discussion Forums

plugin conflict

I am attempting to render with vray and maya 2017 on my farm but I keep getting a plugin error that I have not been able to track down. Below is the error:

STDOUT: mel: Loading scene: C:/Users/Administrator/AppData/Local/Thinkbox/Deadline9/slave/ibm020/jobsData/59e3c97008cf6fc608ff63ef/Walk_Accross_Street_text_04.mb
2017-10-15 14:07:00: 0: STDOUT: [2017/Oct/15|14:07:00] V-Ray: V-Ray for Maya version 3.52.02 from Apr 24 2017, 21:47:14
2017-10-15 14:07:00: 0: STDOUT: [2017/Oct/15|14:07:00] V-Ray: V-Ray core version is 3.60.01
2017-10-15 14:07:00: 0: STDOUT: [2017/Oct/15|14:07:00] V-Ray warning: Wrong V-Ray DLL version, 3.52.02 expected.
2017-10-15 14:07:00: 0: STDOUT: Initializing V-Ray for Maya
2017-10-15 14:07:01: 0: STDOUT: [2017/Oct/15|14:07:01] V-Ray: Loading plugins from “\vfxisilon\ifs\SFX_SERVER_MayaScripts\vfxpipe\maya\vray_adv_35202_maya2017\maya_vray\vrayplugins/vray_*.dll”
2017-10-15 14:07:01: 0: STDOUT: [2017/Oct/15|14:07:01] V-Ray error: Error loading plugin library “\vfxisilon\ifs\SFX_SERVER_MayaScripts\vfxpipe\maya\vray_adv_35202_maya2017\maya_vray\vrayplugins\vray_ptexbaker.dll”: LoadLibrary failed (127): The specified procedure could not be found.
2017-10-15 14:07:01: 0: Done executing plugin command of type ‘Render Task’
2017-10-15 14:07:03: Scheduler Thread - Render Thread 0 threw a major error:

I setup the plugin env with a preload.py and all the pathing seems to be correct to me, I am trying to use vray 3.52 and I do not even nor have I ever installed 3.6 but somehow I am getting this error.

I know this is not alot to go off of but if any other logs or data is needed please let me know and I will be happy to provide.

Thanks.

Cheers, Christian

The “The specified procedure could not be found” is a generic error when a problem is trying to call some code that can’t be found in the library. That usually means a version mismatch.

I’d try and open up Maya on that machine and checking it’s Plugin Manager to see if V-Ray is loading. It’ll be easier to troubleshoot within the Maya UI than via Deadline. A good test will also be to kick of a normal batch render within the UI and view the Python/Mel console.

A quick workaround while you’re testing might be to disable batch mode (look for a checkbox in the Deadline submitter). For some reason that I haven’t figured out yet, Render.exe loads plugins a little differently. Not a great solution since renders’ll run slower there but it might relieve some pressure.

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