AWS Thinkbox Discussion Forums

Using 3ds Max Lightcache/Irradiance with Tiles

This GI setup causes some times to be slightly brighter or darker. I had heard rumors that there might be some sort of integrated solution for this issue in Deadline 10 but I don’t see anything like that. Am I missing anything?

There was something I was prototyping in another thread on this forum, but it has not materialized as a finished feature in Deadline 10 yet. I will have to go back and look into it again. Basically it would perform a lighting pass on the whole image in one job, and then do the Jigsaw in (a) dependent job(s). There were a lot of things to keep track of, and Deadline 10 development schedule was too short to make this an official effort.

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