I’m attempting to render with modo under Deadline. modo has a number of memory management issues that cause (even in the absence of Deadline use) memory to be accumulated as the render progresses from frame to frame. Eventually, the machine runs out of memory and things go wrong - in my current case, this only takes 40 frames to occur and since the frames render quickly, this means I’m having to manually reset things every hour or two.
I thought using Deadline, with 1 frame per task, would work, but it seems that the modo_cl process is never actually killed, but continually used just with new commands. As such, the memory accumulation isn’t avoided.
I’ve hunted through options, etc. and didn’t find a way to force a new process to be started with each render task - is this already possible? If not, is there a way to modify the plugin to make it possible?