I'm doing some test renders of XSI scenes today and I've got 12 machines in my render farm. It is split up 5 and 7 in each room, and they are different computers in each room.
The 5 up front rendered my frames with no errors but the 7 in back came up with the following script.
0: STDOUT: >Loading: c:\deadline\slave\jobsData\Aerie_Kitchen_Building_Anim_23_DeadlineTest_01.scn... 0: STDOUT: ' INFO : 4034 - Loaded scene was created with build number: 6.02.2007.0613 - compatibility version: 600 0: STDOUT: ' INFO : 4000 - Drive 'y:' marked as invalid for the next 300 seconds 0: STDOUT: ' 0: STDOUT: ' WARNING : 3033 - Unable to resolve path: Pictures\Aerie_Model_Reference\Kitchen\Pendant_Sun\p_w275_pip_we07a057d_sp07_070227190826_pip_hero.jpg 0: STDOUT: ' WARNING : 3033 - Unable to resolve path: Pictures\aleve_box_bump_v02.tif 0: STDOUT: ' WARNING : 3033 - Unable to resolve path: Pictures\aleve_box_color_front_v02.tif 0: STDOUT: OpenScene "c:\deadline\slave\jobsData\Aerie_Kitchen_Building_Anim_23_DeadlineTest_01.scn", False, True 0: STDOUT: ' INFO : Rendering passes: Passes.Bldg_Anim_Test_02 0: STDOUT: ' INFO : Rendering frames 19 to 20 with a frame step of 1 0: STDOUT: ' INFO : Setting the output directory to 'Y:\AERIE_1096\4_3d_0000\XSI Aerie\Render_Pictures\Aerie_Kitchen_Building_Anim_23_DeadlineTest_01\Bldg_Anim_Test_02\' 0: STDOUT: ' INFO : Motion blur disabled. 0: STDOUT: ' INFO : Skip rendered frames. 0: STDOUT: SetValue "Passes.List.*.mentalray.VerbosityLevel", "60" 0: STDOUT: SetValue "Passes.List.*.ImageWidth", "720" 0: STDOUT: SetValue "Passes.RenderOptions.ImageWidth", "720" 0: STDOUT: SetValue "Passes.List.*.ImageHeight", "405" 0: STDOUT: SetValue "Passes.RenderOptions.ImageHeight", "405" 0: STDOUT: SetValue "Passes.List.*.mentalray.SamplesMin", "1" 0: STDOUT: SetValue "Passes.List.*.mentalray.SamplesMax", "3" 0: STDOUT: SetValue "Passes.List.*.mentalray.SamplesFilterType", 3 0: STDOUT: SetValue "Passes.List.*.mentalray.SamplesJitter", "True" 0: STDOUT: ' INFO : Rendering pass 'Bldg_Anim_Test_02'... 0: STDOUT: ' INFO : Rendering frame 19 (0.0% done) Scheduler Thread - Render Thread 0 threw an error: Scheduler Thread - Exception during render: ' ERROR : 2008-REND-RenderPasses - Operation was aborted.
Is this something I need to fix in the render plugin settings? It's already set to XSI 6.02.
I had this problem with Maya too. Because I had one machine with Final Render, the final render nodes propagated from scene to scene because objects where created in the Maya that had Final Render installed.
I had to run a script through the whole 3d object library to delete all the final render nodes.
Maybe you can write a script (or have someone write it for you) to remove final render nodes before submitting the scene to deadline
Sylvain Berger | Technical Director | Alpha Vision
Yes Ryan this is what is happening. We have freelancers creating scenes that are then sent to the farm to be rendered. I'm new to a large portion of the systems, but I've been informed that these plugins (or add-ons for XSI) can be transferred from machine to machine easily so this is not a problem for us.