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Unrecognized C++ exception

I've been seeing a new error on our farm and I'm pretty new at sifting through the error logs.  I was wondering if anybody could help me figure out what this new error actually means.  The following is what appears in the "error log" that I get from deadline.

 

Error Message
Caught an unrecognized C++ exception

Slave Log
STDOUT: PHEN 0.3 progr: calling output shaders
1: STDOUT: PHEN 0.3 progr: maya_shaderglow(): Computing glow...
1: STDOUT: PHEN 0.3 info : maya_shaderglow(): Glow: Filter Width .... 61
1: STDOUT: PHEN 0.3 info : maya_shaderglow(): Resolution ...... 0.638926
1: STDOUT: PHEN 0.3 info : maya_shaderglow(): Normalization ... 7.442000
1: STDOUT: PHEN 0.3 info : maya_shaderglow(): Halo: Filter Width .... 151
1: STDOUT: PHEN 0.3 info : maya_shaderglow(): Resolution ...... 0.260841
1: STDOUT: PHEN 0.3 info : maya_shaderglow(): Normalization ... 45.602001
1: STDOUT: PHEN 0.3 progr: maya_shaderglow(): Done!
1: STDOUT: PHEN 0.3 progr: writing image file c:/deadline/slave/jobsData/output_MayaToMentalRay_1/FHR_101_0450_mattes_cars.00277.exr (frame 277)
1: STDOUT: LINK 0.3 progr: module #8 (C:/Program Files (x86)/Autodesk/MentalRayStandalone3.5.6\lib/mi_openexr.dll) loaded
1: STDOUT: RC 0.3 progr: rendering finished
1: STDOUT: RC 0.3 info : wallclock 0:00:16.35 for rendering
1: STDOUT: RC 0.3 info : allocated 348 MB, max resident 432 MB
1: STDOUT: GAPM 0.3 info : triangle count excluding retessellation : 758720
1: STDOUT: GAPM 0.3 info : triangle count including retessellation : 758720
1: INFO: Process return code: 0
1: INFO: ProcessMentalRayReturnCode.ffs is running
1: INFO: ProcessMentalRaReturnCode.ffs is done
1: INFO: PostMentalRayRenderTasks.ffs is running
1: INFO: Copying files from c:/deadline/slave/jobsData/output_MayaToMentalRay_1 to J:/Shows/Speed_Racer/FHR/FHR_101_0450/elements/3d/final/v1/FHR_101_0450_mattes_cars/
1: INFO: Moving c:/deadline/slave/jobsData/output_MayaToMentalRay_1/FHR_101_0450_mattes_cars.00277.exr to J:/Shows/Speed_Racer/FHR/FHR_101_0450/elements/3d/final/v1/FHR_101_0450_mattes_cars/FHR_101_0450_mattes_cars.00277.exr
1: INFO: PostMentalRayRenderTasks.ffs is done
Scheduler Thread - Render Thread 0 threw an error:
Scheduler Thread - Caught an unrecognized C++ exception

Error Type
RenderPluginException

Error Stack Trace
at Deadline.Plugins.PluginLoader.RenderTasks(Int32 startTask, Int32 endTask)
at Deadline.Plugins.PluginLoader.RenderTask(Int32 task)
at Deadline.Plugins.Plugin.RenderTask(Int32 frame)
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask()

Hi Jonathan,



Which version of Deadline are you running? I checked our mental ray

plugin in Deadline 2.7 and 2.6, and neither have a

“ProcessMentalRayReturnCode.ffs” script, nor a

“PostMentalRayRenderTasks.ffs” script. Is this a custom plugin you have

written?



Something is causing the plugin code to crash after

“PostMentalRayRenderTasks.ffs” finishes executing (based on the stdout

in the error log). Maybe you could zip up and post the plugin you’re

rendering with, and we could take a look to see if anything appears out

of the ordinary.



Cheers,

Thanks for the response.  If we're unable to fix the script, I will post it for you to take a look at.

 

-Jon

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