I come from a RenderMan/Arnold/Mantra background so this question is frame with those renderer as a point of reference.
If I wish to add support to Kraktatoa for some new/custom geometry, is there a concept of geometry procedural ?
I had a look at the example code and I can see that example04.cpp, one can build mesh from scratch for renderering.
If I only wish to extend the renderer associated with a current product/exporter for a given DCC (e.g. Maya), can I write some form of geometry procedural, without writing the whole exporter ? Something like geometry procedural for the old-skool renderer

Cheers