KrakatoSR Integration for CINEMA 4D

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RK-Art
Posts: 34
Joined: Wed Apr 10, 2013 7:05 am

Re: KrakatoSR Integration for CINEMA 4D

Postby RK-Art » Fri Jun 14, 2013 5:59 am

RK-Art wrote:Hi Samir, thanks for the detailed reply.

Let me precise some of my points.

1) Shaders:
I meant the individual settings within each shader type.
I attach the corresponding part of the SDK-documentation:


Thanks. Just as the sdk docs show we have all these settings available for the shading models we support, so I am still not sure what you mean I'm afraid. Could you further elaborate?
Please see my previous answer for details.


Ah yes, you're right.
Sorry, my fault, I oversaw that you implemented the settings for the shaders.

TylerAfx
Posts: 180
Joined: Fri Dec 30, 2011 1:20 pm

Re: KrakatoSR Integration for CINEMA 4D

Postby TylerAfx » Fri Jun 14, 2013 7:01 am

RK-Art wrote:Tyler, I wait impatiently for the release of your solution ;)


as the api is making a few changes, we will adapt to these, but progress is nice so far, patience will be rewarded;)

RK-Art
Posts: 34
Joined: Wed Apr 10, 2013 7:05 am

Re: KrakatoSR Integration for CINEMA 4D

Postby RK-Art » Fri Jun 14, 2013 7:49 am

Hi Tyler, very nice to hear. :D
Does your solution provide a shadow generator-feature (for shadows inside the particle-volume as well as shadows from the particles onto scene objects) ?

TylerAfx
Posts: 180
Joined: Fri Dec 30, 2011 1:20 pm

Re: KrakatoSR Integration for CINEMA 4D

Postby TylerAfx » Fri Jun 14, 2013 9:18 am

will see, if possible, our plugin will offer it of course.

Smooth Operator

Re: KrakatoSR Integration for CINEMA 4D

Postby Smooth Operator » Tue Jun 18, 2013 5:13 am

Hi Tyler,

Even thou im glad to hear that there is a solution on the way, i would appreciate if there is any further information then told in this thread?

- what is it called
- can you tell when your solution will be available week/month/year/? So we can plan our projects
- any website?

regards

Navié
Posts: 24
Joined: Tue Mar 19, 2013 7:27 am

Re: KrakatoSR Integration for CINEMA 4D

Postby Navié » Wed Jun 19, 2013 6:51 am

RK-Art wrote:4)
Absorbtion-Color-feature could be better arranged to visualize the rendered targed color of the particles (see MX-Plugin, they work with two color-fields, one shows the absorption-color, the second one the color that the particles will have later when rendered, that is better to understand for the user)

ok, that's a feature request but not a native KSR feature is it? If so I cannot find it. Could you point me to it? Unfortunately, I don't know the MX plugin so a screenshot would be helpful. Surely sounds useful.


Look here at 8:25 min:

http://www.youtube.com/watch?v=eudomaAnI6o


Thanks, that helped actually. There will be a color preview in the release of 2.0 too.

trialjam
Posts: 30
Joined: Wed Jan 09, 2013 2:44 pm

Re: KrakatoSR Integration for CINEMA 4D

Postby trialjam » Wed Jun 19, 2013 9:13 am

hey Samir, glad to hear that!

btw is there any way to to give particles a colour at birth? for example to achieve results like these: http://www.youtube.com/watch?client=mv- ... nomobile=1
could you please also implement the krakatoa repopulation feature and particle size for non-effex-particle setups? that would make effex even more attractive!

best
wolfram

Navié
Posts: 24
Joined: Tue Mar 19, 2013 7:27 am

Re: KrakatoSR Integration for CINEMA 4D

Postby Navié » Wed Jun 19, 2013 9:21 am

trialjam wrote:btw is there any way to to give particles a colour at birth? for example to achieve results like these: http://www.youtube.com/watch?client=mv- ... nomobile=1


Yes, you can add a color property (or a vector property) to your particle emitter (it is then per particle and you can assign a color variably). This color property you can then drop in the according color field in the Krakatoa settings.
A surface color operator will be available for release too.

could you please also implement the krakatoa repopulation feature for non-effex-particle setups? that would make effex even more attractive!


Already did actually. Also our version is ready.

Navié
Posts: 24
Joined: Tue Mar 19, 2013 7:27 am

Re: KrakatoSR Integration for CINEMA 4D

Postby Navié » Wed Jun 19, 2013 9:24 am

trialjam wrote:particle size for non-effex-particle setups?


There is no particle size feature in Krakatoa afaik. One pixel size points is all it renders (+ filtering), there is no particle size setting available I'm afraid.

trialjam
Posts: 30
Joined: Wed Jan 09, 2013 2:44 pm

Re: KrakatoSR Integration for CINEMA 4D

Postby trialjam » Wed Jun 19, 2013 11:48 am

Already did actually. Also our version is ready.


perfect :-)

when will it be available?


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