Spherical Distort conversion missing >180

Discussion and Support of Awake, the Fusion plug-in pack
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Chad
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Re: Spherical Distort conversion missing >180

Postby Chad » Wed Jul 15, 2009 9:36 am

Any chance we could get the 32-bit beta? We want to see if it has the same issues, of course, but it looks like the licensing may be fixed.

- Chad

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myurick
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Re: Spherical Distort conversion missing >180

Postby myurick » Wed Jul 15, 2009 6:19 pm

Well this is quite the thread I'm jumping into =). I'm a little confused about which build you have currently, is it the one currently posted on the website? Regardless, there have been some minor upkeep related changes made to a couple of the plugins and I will be posting a new version of Awake shortly. I'm going to be out of the office for about a week though, unfortunately, so it will probably have to wait until I return.

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Chad
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Re: Spherical Distort conversion missing >180

Postby Chad » Wed Jul 15, 2009 9:25 pm

Yeah, there was a bug with the FlexLM checking. If no license was found, Fusion would crash. So the new beta fixed this (but broke EAFl in Fusion 6) but there isn't a beta build for 32-bit Fusion (5 or 6). It's confusing, I know... If I were to make a 3D matrix, I would have a Fusion version axis, a Awake version axis, and a 32/64 bit axis. Confusing, I know.


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