XRef, or alternative, for Frost

Discussion and Support related to the Frost particle mesher
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Glacierise
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XRef, or alternative, for Frost

Postby Glacierise » Fri Nov 07, 2014 5:05 am

Hi guys,

We have situations where we need to blend Frost and Krakatoa (big water), and we do have ways to do that, but it requires having the Frost object in the Krakatoa scene. Would be great if that can be XReffed, so it points to the original Frost scene, and we can use that for our Magma goodness.

Thanks!
Hristo Velev
FX lead / MD, Bottleship VFX

Dave_Wortley
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Re: XRef, or alternative, for Frost

Postby Dave_Wortley » Thu Feb 12, 2015 10:42 am

You could always XMesh your frost and then you can multi-reference that into other files Hristo.
while breakingThings do fixingThings()

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Glacierise
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Location: Sofia, bulgaria
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Re: XRef, or alternative, for Frost

Postby Glacierise » Thu Feb 12, 2015 10:43 am

Yeah sometimes I do that, but it's the live link - when frost changes, it needs to be reached.
Hristo Velev
FX lead / MD, Bottleship VFX

paul
Thinkbox Software
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Re: XRef, or alternative, for Frost

Postby paul » Thu Feb 12, 2015 11:36 am

Thank you for your report! Unfortunately I was not able to reproduce this problem.

Would it be possible for you to please send us a pair of scene files that reproduces this problem? You can send us files by using our ticket system. You'll probably need to ZIP the files to get them through.

stir
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Joined: Sun Jul 22, 2012 3:31 pm

Re: XRef, or alternative, for Frost

Postby stir » Fri Jul 08, 2016 6:45 am

Hey.

I am looking for more information about this matter myself. Is there any news about Xref Frost?

Cheers.

paul
Thinkbox Software
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Re: XRef, or alternative, for Frost

Postby paul » Fri Jul 08, 2016 12:05 pm

Last time I tried this, Xrefs worked fine for me.

If you're having trouble, could you please send us a pair of scene files that reproduce the problem? You can send us files by using our ticket system. You'll probably need to ZIP the files to get them through.


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