frost hanging on "Updating instances" at render

Discussion and Support related to the Frost particle mesher
LaszloSebo
Posts: 2640
Joined: Mon Nov 21, 2005 7:30 am

frost hanging on "Updating instances" at render

Postby LaszloSebo » Fri Jan 20, 2017 11:03 am

We have a bit of an odd issue, where heavy/complex frost jobs would hang "forever" on most of the farm machines (6-9 hours with no progress), but render fine on newer workstations within <5 minutes. Is there some cpu instruction set that it was built with, that may be missing from some of our cpus kicking in a software emulation mode? Using frost v2.0.12

The deadline log is stuck on:
2017-01-20 02:23:28: 0: INFO: Updating instances


The frost is running off a PRT that has ~6.4 million particles and is using vray instancing, using 235 source objects

The stack where its hanging:

Capture.PNG
Capture.PNG (13.79 KiB) Viewed 235 times

paul
Thinkbox Software
Posts: 1189
Joined: Wed Nov 03, 2010 12:12 pm
Contact:

Re: frost hanging on "Updating instances" at render

Postby paul » Fri Jan 20, 2017 9:28 pm

Thank you for your report! Unfortunately I haven't seen such a problem before.

LaszloSebo wrote:Is there some cpu instruction set that it was built with, that may be missing from some of our cpus kicking in a software emulation mode?

No, nothing comes to mind.

What version of 3ds Max and Krakatoa are you using?

Would it be possible for you to please send us a scene file and data set that reproduces the problem?


Return to “Thinkbox Software - Frost”

Who is online

Users browsing this forum: No registered users and 1 guest