Max 2017 - Selecting Objects triggers a Frost update

Discussion and Support related to the Frost particle mesher
pokoy
Posts: 16
Joined: Sat Jan 18, 2014 2:22 pm

Max 2017 - Selecting Objects triggers a Frost update

Postby pokoy » Fri Feb 03, 2017 10:03 am

I'm having a problem where selecting or deselecting objects which are used in a Krakatoa PRT Surface object (which is then used as a Frost Particle Object) will trigger Frost to update for a second or two, even if both Viewport Update options in Frost are unchecked.

Is there a way to prevent this?

BTW, I love the new Region of Interest feature in Frost 2 - very useful!

paul
Thinkbox Software
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Joined: Wed Nov 03, 2010 12:12 pm
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Re: Max 2017 - Selecting Objects triggers a Frost update

Postby paul » Fri Feb 03, 2017 12:09 pm

Thank you for your report! Unfortunately I seem to be having some trouble reproducing this problem, so I have a few questions for you.

What version of Krakatoa and Frost are you using?

pokoy wrote:I'm having a problem where selecting or deselecting objects which are used in a Krakatoa PRT Surface object (which is then used as a Frost Particle Object) will trigger Frost to update for a second or two, even if both Viewport Update options in Frost are unchecked.

Is this update faster than the full update you get when you press the Frost -> Force Viewport Update button?

BTW, I love the new Region of Interest feature in Frost 2 - very useful!

Great, I'm happy to hear that!

pokoy
Posts: 16
Joined: Sat Jan 18, 2014 2:22 pm

Re: Max 2017 - Selecting Objects triggers a Frost update

Postby pokoy » Fri Feb 03, 2017 4:01 pm

Thanks for the quick response!

Both are most recent plugins versions as fas as I'm aware - Krakatoa MX 2.6.1 and Frost MX 2.0.10, Max 2017 SP1.

It is not recalculating the mesh and the "update" is much faster, around 1-2 seconds while Frost reports 30%, 40%, 50% progress quite quickly and then gets back to normal.

There's one PRT Surface object which holds around 20 objects, however they're quite highres, around 40 million polygons and generates a massive point cloud - I don't have a number right now, sorry.

I can easily work with any other object not being a particle source for the PRT Surface object but as soon as it's one of these it's producing a lag upon any action, selecting, deselecting, entering subobject mode etc. This happens even if all the source objects, the PRT Surface object and the Frost mesh are hidden. I remember having a similar problem with earlier versions in Max 2016, not sure if it's related.

paul
Thinkbox Software
Posts: 1189
Joined: Wed Nov 03, 2010 12:12 pm
Contact:

Re: Max 2017 - Selecting Objects triggers a Frost update

Postby paul » Fri Feb 03, 2017 6:11 pm

Thanks, I see it now! It doesn't happen with a teapot, but it does if I convert the teapot to an editable mesh. I'll look into this.

pokoy
Posts: 16
Joined: Sat Jan 18, 2014 2:22 pm

Re: Max 2017 - Selecting Objects triggers a Frost update

Postby pokoy » Mon Feb 06, 2017 5:37 am

Great, thanks!


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