OK, but when I want to do a render with Iray or Vray, it would be nice to have it as I want to render all (DPIT-solution and the other Non-DPIT-scene-parts) in one step using Krakatoa as post-effect along with the main rendering (Iray, Vray).
The Gas-renderer is not available for Iray, Vray, I think ?
Thanks. Just as the sdk docs show we have all these settings available for the shading models we support, so I am still not sure what you mean I’m afraid. Could you further elaborate?
Please see my previous answer for details.
Thanks. yep, it just says what I wrote in my previous answer actually. DSM file etc…
We support Vray’s own volumetric renderer by passing the simulation data to Vray with a special channel shader. That was also already possible in v1.5 btw and works a treat. Iray, I don’t know, never used it actually.
Hi Tyler, very nice to hear.
Does your solution provide a shadow generator-feature (for shadows inside the particle-volume as well as shadows from the particles onto scene objects) ?
btw is there any way to to give particles a colour at birth? for example to achieve results like these: youtube.com/watch?client=mv- … nomobile=1
could you please also implement the krakatoa repopulation feature and particle size for non-effex-particle setups? that would make effex even more attractive!
Yes, you can add a color property (or a vector property) to your particle emitter (it is then per particle and you can assign a color variably). This color property you can then drop in the according color field in the Krakatoa settings.
A surface color operator will be available for release too.
There is no particle size feature in Krakatoa afaik. One pixel size points is all it renders (+ filtering), there is no particle size setting available I’m afraid.
Samir:
very good news. Looking forward for the release of V 2.0
Tyler:
Also, very good news.
Can’t await to try out your release.
As I see from your picture, you implemented Krakatoa as a full separate renderer.
Did you test if the result can seamlessly be integrated into the main rendering of a complete scene, f.e. with Iray or Vray ?
And did you also implement finally the shaddow generator ?
this is amazing! especially the osx-version!
if you could implement this as well for effex 2 final release, you would get 100 points plus for your karma