AWS Thinkbox Discussion Forums

KrakatoSR Integration for CINEMA 4D

Hi Samir, thanks for the detailed reply.

Let me precise some of my points.

  1. Shaders:
    I meant the individual settings within each shader type.
    I attach the corresponding part of the SDK-documentation:
  1. Krakatoa-Shaddows:

here is the link to my question from the Krakatoa-Max-Forum concerning that point to make clear what I mean:
please look the answers here:

http://forums.thinkboxsoftware.com/viewtopic.php?f=22&t=9659

  1. No choose-option for Particle or Voxel-mode:

OK, but when I want to do a render with Iray or Vray, it would be nice to have it as I want to render all (DPIT-solution and the other Non-DPIT-scene-parts) in one step using Krakatoa as post-effect along with the main rendering (Iray, Vray).
The Gas-renderer is not available for Iray, Vray, I think ?

Look here at 8:25 min:

http://www.youtube.com/watch?v=eudomaAnI6o

For the ‘particles generated from objects’ I will check and try what you wrote.

Best regards,

Ralf

Tyler, I wait impatiently for the release of your solution :wink:

Hi!

Thanks. Just as the sdk docs show we have all these settings available for the shading models we support, so I am still not sure what you mean I’m afraid. Could you further elaborate?
Please see my previous answer for details.

Thanks. yep, it just says what I wrote in my previous answer actually. DSM file etc… :slight_smile:

We support Vray’s own volumetric renderer by passing the simulation data to Vray with a special channel shader. That was also already possible in v1.5 btw and works a treat. Iray, I don’t know, never used it actually.

thanks, I’ll check it out.

Ah yes, you’re right.
Sorry, my fault, I oversaw that you implemented the settings for the shaders.

as the api is making a few changes, we will adapt to these, but progress is nice so far, patience will be rewarded;)

Hi Tyler, very nice to hear. :smiley:
Does your solution provide a shadow generator-feature (for shadows inside the particle-volume as well as shadows from the particles onto scene objects) ?

will see, if possible, our plugin will offer it of course.

Hi Tyler,

Even thou im glad to hear that there is a solution on the way, i would appreciate if there is any further information then told in this thread?

  • what is it called
  • can you tell when your solution will be available week/month/year/? So we can plan our projects
  • any website?

regards

Thanks, that helped actually. There will be a color preview in the release of 2.0 too.

hey Samir, glad to hear that!

btw is there any way to to give particles a colour at birth? for example to achieve results like these: youtube.com/watch?client=mv- … nomobile=1
could you please also implement the krakatoa repopulation feature and particle size for non-effex-particle setups? that would make effex even more attractive!

best
wolfram

Yes, you can add a color property (or a vector property) to your particle emitter (it is then per particle and you can assign a color variably). This color property you can then drop in the according color field in the Krakatoa settings.
A surface color operator will be available for release too.

Already did actually. Also our version is ready.

There is no particle size feature in Krakatoa afaik. One pixel size points is all it renders (+ filtering), there is no particle size setting available I’m afraid.

perfect :slight_smile:

when will it be available?

With the final release of 2.0 :slight_smile:

Official plugin with all features and based on the latest API will be released soon and for free!

Samir:
very good news. Looking forward for the release of V 2.0 :smiley:

Tyler:
Also, very good news.
Can’t await to try out your release.
As I see from your picture, you implemented Krakatoa as a full separate renderer.
Did you test if the result can seamlessly be integrated into the main rendering of a complete scene, f.e. with Iray or Vray ?
And did you also implement finally the shaddow generator ?

BR,

Ralf

hey Samir,

this is amazing! especially the osx-version!
if you could implement this as well for effex 2 final release, you would get 100 points plus for your karma :slight_smile:

best
wolfram

We will see to implement the OSX support soon. And remember, it will be free;)

Yehaa.

Great. Yep, will add support as soon as I get my hands on the new build :slight_smile:

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