There is no particle size feature in Krakatoa afaik. One pixel size points is all it renders (+ filtering), there is no particle size setting available Iām afraid.
Samir:
very good news. Looking forward for the release of V 2.0
Tyler:
Also, very good news.
Canāt await to try out your release.
As I see from your picture, you implemented Krakatoa as a full separate renderer.
Did you test if the result can seamlessly be integrated into the main rendering of a complete scene, f.e. with Iray or Vray ?
And did you also implement finally the shaddow generator ?
this is amazing! especially the osx-version!
if you could implement this as well for effex 2 final release, you would get 100 points plus for your karma
thanks for this link! can you give any more information to this?
i would really like to use the glossiness-feature of krakatoa for a current project, BUT the deadline for this is the end of next week.
so we must have it tomorrow, otherwise we cantĀ“t use it. could you provide the version shown in the video as a beta-testing-release?
I have one last question, I donāt find the answer probably because my english is badā¦
They are krakatoa MX for 3DsMax and Krakatoa MY for maya but for cinema 4D the API use the Krakatoa Stand Alone Rendererā¦
What it mean exactly? what will be the difference betwen Krakatoa MY or MX and the Cinema 4D API?
I will comunicate the answer to the french community who use C4D .
Krakatoa SR will render the exact same images as Krakatoa MY and Krakatoa MX. All three use the same rendering engine.
I donāt know too much about the available Cinema 4D plugins, but KMY/KMX provide a lot of additional features over KSR. For example: Magma channel modification, full integration with 3dsmax/Mayaās scene objects, etc. KMY/KMX also provide many particle workflow tools which can be very handy.
Thinkbox supports all three versions KMY/KMX/KSR. The Cinema 4D plugin to KSR is supported by the developers on this thread.
I am very excited to see Krakatoa running in Cinema 4D, hopefully the integration will be on a similar level to the KMY/KMX plugins.