hey Samir,
this is amazing! especially the osx-version!
if you could implement this as well for effex 2 final release, you would get 100 points plus for your karma
best
wolfram
hey Samir,
this is amazing! especially the osx-version!
if you could implement this as well for effex 2 final release, you would get 100 points plus for your karma
best
wolfram
We will see to implement the OSX support soon. And remember, it will be free;)
Yehaa.
Great. Yep, will add support as soon as I get my hands on the new build
any news to your solution tyler?
any news to your solution tyler?
seems like effex is the only solution available at the moment.
we are just using it in production, its a bit weird but: its there and it works
btw what about this arnold integration there? can you give any information about that, tyler? sounds interesting
thanks!
We have X-Particles v2 support, OSX version build ready, and are going to add more special features to make this the one-and-only solution
Hi Tyler, is any release now available ?
Hi Tyler, is any release now available ?
literally any day now, also depends on Thinkbox afaik. You can watch a presentation here:
RK-Art wrote:
Hi Tyler, is any release now available ?literally any day now, also depends on Thinkbox afaik. You can watch a presentation here:
hey Tyler, hey Conrad,
thanks for this link! can you give any more information to this?
i would really like to use the glossiness-feature of krakatoa for a current project, BUT the deadline for this is the end of next week.
so we must have it tomorrow, otherwise we cantĀ“t use it. could you provide the version shown in the video as a beta-testing-release?
that would be really great!
thank you
hey Tyler, hey Conrad,
thanks for this link! can you give any more information to this?
i would really like to use the glossiness-feature of krakatoa for a current project, BUT the deadline for this is the end of next week.
so we must have it tomorrow, otherwise we cantĀ“t use it. could you provide the version shown in the video as a beta-testing-release?that would be really great!
thank you
please pm me, maybe we can figure something out.
Hello everybody,
Do you have some news about the integration of KrakatoaSR into cinema 4D?
Iām really excited about the possibilities to use Krakatoa with Cinema 4D and I follow this tread everyday
I have Two questions:
With this Integration, will it be possible to render Particles from Realflow/hybrido simulation āeasilyā? Because Iām not happy with the RFRK for particles and I tried the demo of NaviĆ© effex but itās not simple (I managed to import particles from realflow with simple emitter but not from hybrido system) and I canāt find any documentation about what I want.
Your system will be ready for mac and windows user at the same time?
I hope to create something like that with cinema4D soon vimeo.com/69481507
Thank a lot for your work,
Bye.
Hello everybody,
Do you have some news about the integration of KrakatoaSR into cinema 4D?Iām really excited about the possibilities to use Krakatoa with Cinema 4D and I follow this tread everyday
I have Two questions:
With this Integration, will it be possible to render Particles from Realflow/hybrido simulation āeasilyā?
Your system will be ready for mac and windows user at the same time?
As long as you have prt or bin file formats from the Hybrido cache, yes. No Problem at all, also surpassing the 10 million particles limitation.
Yes, Windows and MAC OSX already supported.
Wonderful ,
I have one last question, I donāt find the answer probably because my english is badā¦
They are krakatoa MX for 3DsMax and Krakatoa MY for maya but for cinema 4D the API use the Krakatoa Stand Alone Rendererā¦
What it mean exactly? what will be the difference betwen Krakatoa MY or MX and the Cinema 4D API?
I will comunicate the answer to the french community who use C4D .
Thank you very much,
Alexis
Krakatoa SR will render the exact same images as Krakatoa MY and Krakatoa MX. All three use the same rendering engine.
I donāt know too much about the available Cinema 4D plugins, but KMY/KMX provide a lot of additional features over KSR. For example: Magma channel modification, full integration with 3dsmax/Mayaās scene objects, etc. KMY/KMX also provide many particle workflow tools which can be very handy.
Thinkbox supports all three versions KMY/KMX/KSR. The Cinema 4D plugin to KSR is supported by the developers on this thread.
I am very excited to see Krakatoa running in Cinema 4D, hopefully the integration will be on a similar level to the KMY/KMX plugins.
Thanks a lot for these informations!
Now, I or we only have to wait the release date
Sorry for my impatience, Tyler, but when will it be available ?
Good thinks come to those who wait;)
Only a matter of weeks I guess. Tidying things up and suchā¦
Now itās december ā¦