3ds Max 2021 (23.0.0.915)
V-Ray 5 Hotfix 2 (5.00.05)
Deadline 10.1.11.5 (fresh install)
Windows 10
I’m submitting back to the same machine, using an Evermotion Architectural Interior scene to test
If I export the scene in 3ds Max and then submit a V-Ray Standalone job via the Monitor I get the expected result (1hr render)
If I use the V-Ray Workflow in the submitter to export 3ds locally and render in V-Ray standalone via Deadline I get the expected result (1hr render)
If I use the V-Ray Workflow in the submitter to export 3ds via Deadline and render in V-Ray standalone via Deadline it isn’t exported properly (5min render)
So it looks like something is going wrong in the V-Ray export job
2020-12-06 18:51:45: 0: INFO: Loading 3dsmax scene file
2020-12-06 18:51:54: 0: INFO: Scene loaded successfully
2020-12-06 18:51:54: 0: INFO: Executing script: C:\ProgramData\Thinkbox\Deadline10\workers\ET-North-WS1\plugins\5fcd26e743bcfb0678575a05\customize.ms
2020-12-06 18:51:54: 0: INFO: >Version Information:
2020-12-06 18:51:54: 0: INFO: >OS version: Microsoft Windows NT 6.2.9200.0
2020-12-06 18:51:54: 0: INFO: >3ds MAX, API, SDK version: #(23000, 57, 0, 23, 0, 0, 915, 2021, "")
2020-12-06 18:51:54: 0: INFO: >3ds Max Version: 23.0.0.915
2020-12-06 18:51:54: 0: INFO: >Assigned renderer: V_Ray_5__hotfix_2:V_Ray_5__hotfix_2
2020-12-06 18:51:55: 0: INFO: >Applying customizations to max file...
2020-12-06 18:51:55: 0: INFO: >Adding scene path 'C:\ProgramData\Thinkbox\Deadline10\workers\WS1\jobsData\5fcd26e743bcfb0678575a05' to session paths
2020-12-06 18:51:55: 0: INFO: >General Renderer Settings:
2020-12-06 18:51:55: 0: INFO: >Bitmap Pager Settings:
2020-12-06 18:51:55: 0: INFO: >Render Environment Settings:
2020-12-06 18:51:55: 0: INFO: >V-Ray detected as current renderer.2020-12-06 18:51:55: 0: INFO: >V-Ray version, build: #("5.00.05", "00001", "3b0b7ce1")
2020-12-06 18:51:55: 0: INFO: >Enabled V-Ray silent mode
2020-12-06 18:52:14: 0: INFO: >Performing XREF workaround...
2020-12-06 18:52:14: 0: INFO: >Completed XREF workaround.
2020-12-06 18:52:15: 0: INFO: >Scanning Renderer Paths...
2020-12-06 18:52:15: 0: INFO: >Done Scanning Renderer Paths.
2020-12-06 18:52:15: 0: Done executing plugin command of type 'Start Job'
2020-12-06 18:52:15: 0: Plugin rendering frame(s): 1
2020-12-06 18:52:15: 0: Executing plugin command of type 'Render Task'
2020-12-06 18:52:15: 0: INFO: Render Tasks called
2020-12-06 18:52:15: 0: INFO: Executing script: C:\ProgramData\Thinkbox\Deadline10\workers\WS1\jobsData\5fcd26e743bcfb0678575a05\MAXScriptJob_VRayStandaloneExport.ms
2020-12-06 18:52:16: 0: INFO: >Starting VRSCENE Export MAXScript Job...
2020-12-06 18:52:16: 0: INFO: >Exporting VRSCENE File...
2020-12-06 18:52:26: 0: INFO: +Finished VRSCENE Export MAXScript Job in 11.012 sec.
2020-12-06 18:52:26: 0: Done executing plugin command of type 'Render Task'
I know there are several topics on issues with using V-Ray 5 with Deadline, some resolved quite simply and others not, is there an ETA for the next release and will this include V-Ray 5 support?
I’d look into comparing the 5 exporter docs against the Next (4) docs but its been archived so I’m trying to download it
5 docs here
https://docs.chaosgroup.com/display/VMAX/V-Ray+Scene+Exporter
4 (Next) docs here
https://docs.chaosgroup.com/display/VMAX/Archived+Versions
links to a google drive zip
https://drive.google.com/u/0/uc?id=1fs2b9Am3pQyo8Ktr3bvLtWQuBkUsgbqg&export=download
Something I just thought of was the export application being run successfully with the V-Ray for 3ds but incorrectly with Standalone, I’m now trying a Standalone scene via the 3ds exporter using standalone to export (sounds confusing!). I could switch the Deadline standalone plugin location to the 3ds max one but the end goal is to submit to linux
Looks like this works too, so something about the Deadline Exporter
- DeadlineRepository10\submission\3dsmax\Main\Workflows\SMTDWorkflow_VRayStandaloneExport.ms