my advice dont update to latest app, at this moment, for 3ds 22 to work in deadline they must compile some libs for 3ds 22, so stay with the one u already have
you could have both install, so my advice is to install both…now it is to thinkbox to come back to a more serious stage, of releasing public version of support…
We wait more than 2 year to have max 2021 support on all other pluggins (and it was not a SDK breaking release), this is not serious from them…
3dsMAX 2023 SDK is frozen since DECEMBER 2021 => no excuse here for waiting on costumer part, that’s why for all other DCC pluggins we already got the update for 2023, day or week #1 (not #2 or #2, but week #1)
With today release cycle of 3dsMAX and other app and since SDK is frozen months before release, we should have support quicker than this, we pay for last version of 3dsMAX and previous version is allow, not the inverse…why should we have to wait to use latest feature of product we pay for?
not everyone is a big studio…
+1 for 2023 support!
would be nice to have the integration soon! I would love to be able to use the new 3dsMax features in my daily workflow.
yep i hope this wont take years again to implement. i also remember old times when we waited super long for the 2021 support. please release a new version ASAP. i just uninstalled every old version and switched to 2023 cause i thought this could be no issue anymore.
and by the way silence from the development site is the most awkward thing here, please just give us a hint when to expect a new release or at least some hotfix.
Always double forum post with support contact form…
Yeah, it not cool to let the forum in silence from them, but at least they answer support contact form ( and look like it’s what it make them to bump up request internally)…
Maya 2023 is coming on next deadline release, with a bit of hope, we could expect 3dsMAX too (but we don’t know)
Thanks for that hint i also raised a support request now. hopefully this reaches out to them.
Please add my vote, too.
+1 for 2023 support please!
Hi all!
3dsmax 2023 support will be included in the next release of Deadline (10.1.22). However, you can manually add 3dsmax 2023 support to your installation of Deadline with the contents of the attached zip file. It contains the required files to run 3dsmax 2023 as well as a README with instructions on how to use these files.
NOTE: This is not an official release.
Let me know if you run into any issues.
Thanks, Qail
3dsmax2023.zip (8.1 MB)
Thank you so much, will check out immediatly. and thanks for listening. i feel so much better now
Thank you very much! Works for me!
Thank you very much!
I feel much better too
hotfix is working for me thanks a lot.
nice! thank you!
will the oficial release take long still?
because deadline support more than just 3dsMAX…
Deadline itself, AWS machine bridge, Draft, then add the narly 100 package supported out of the box, plus options, plus specificities for some software (DBR, scene state, batch mode, jigsaw , etc…just for 3dsMAX, image adding maya, houdini, nuke( “” “x” “studio” “server”), etc etc…and the multiple version retro compatibily, updates on softwares that require code check and recompile, and test, etc etc…
That’s why…
But honestly i’m ok with a quicker update, with the “patch” post on forum sooner…at least, this is an update…
I was aksing when, not why
I proceeded to install the “fix” and couldn’t make it work for me.
The render submitts but It will crash on every machine on the farm giving an error " sorry I don’t remeber what error was but something about Unicode… blabla " crashed every single version of Max not only 2023
I replaced the files that are in the zipfile.
Also the installer attached installs only for 2022? should we force it to install on 2023 when it promps about it?
I could reverse the files to the backup version and then everything worked again, not Max 2023 of course.
well waiting for the official release meanwhile.
Will not work with 2023.1 update…(2023(.0)) is ok for MXS job and rendering job(what i use)…
But with 2023.1 we got some error, after 3dsMAX 2023.1 init itself.
Error: FailRenderException : 3dsmax startup: Error getting connection from 3dsmax: Dialog popup detected: Title “Scripting Listener”, Message "MAXScript "
…
at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)
File “C:\ProgramData\Thinkbox\Deadline10\workers\ICEBERG\plugins\62aac470c6f696c38029ba2c\3dsmax.py”, line 170, in StartJob
self.MyMaxController.StartMax()
File “C:\ProgramData\Thinkbox\Deadline10\workers\ICEBERG\plugins\62aac470c6f696c38029ba2c\3dsmax.py”, line 1277, in StartMax
self.WaitForConnection(“3dsmax startup”)
File “C:\ProgramData\Thinkbox\Deadline10\workers\ICEBERG\plugins\62aac470c6f696c38029ba2c\3dsmax.py”, line 2190, in WaitForConnection
errorMessageOperation, e.Message, self.NetworkLogGet()))
at Python.Runtime.Dispatcher.Dispatch(ArrayList args)
at __FranticX_GenericDelegate0Dispatcher.Invoke()
at Deadline.Plugins.DeadlinePlugin.StartJob()
at Deadline.Plugins.DeadlinePlugin.DoStartJob()
at Deadline.Plugins.PluginWrapper.StartJob(String& outMessage, AbortLevel& abortLevel)
at Deadline.Plugins.PluginWrapper.StartJob(String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
RenderPluginException
=======================================================
Stack Trace
at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage bgj, CancellationToken bgk)
at Deadline.Plugins.SandboxedPlugin.StartJob(Job job, CancellationToken cancellationToken)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter ajq, CancellationToken ajr)
I send a ticket about this with the full log…
Can’t remember the details, but there was a function to ignore dialogs, by dialog title/name.
So it is a matter of adding this ignore somewhere.